Defender Idle: New Beginning

Defender Idle: New Beginning

by Barbasu
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Defender Idle: New Beginning

Rating:
3.9
Released: December 29, 2019
Last updated: February 08, 2020
Developer: Barbasu

Tags for Defender Idle: New Beginning

Description

An endless idle defense game, unlock slots, place turrets and purchase tons of different upgrades to defend your base.

How to Play

All information and instructions are available in the game.

Developer Updates

Jan 22, 2020 12:22pm

This will most likely be the last content patch for this game, which is why I would like to thank everyone for playing.

Version 1.8
-Increased Spire income in Masonry
-Changed cost scaling of town level upgrade
-Changed awakening โ€“ it now has 10 levels and grants 6 points per level
-Fixed visual bug in testing phase of NO-GFX mode
-Corrected Exploration rewards
-Fixed visual bug in Trading Post
-Added a new building in Town
-Play the minigame to earn points, which can be used to boost your stats
-Fixed a bug where settings would reset after Awakening
-Temporary bonuses are no longer included in the damage rating number in Game Modes window
-Turrets will now obtain exp while in NO-GFX mode (only the turrets active while testing)

Comments

0/1000
jonid avatar

jonid

Dec. 31, 2019

152
6

I like this game so far. It's simple once you "get" how to play. Just the initial thing took me a minute because I did not realize exactly what each button did and how they worked, but once it starts going, you definitely can play this exactly as advertised - an idler, with the theme of a tower defense. If I had one criticism so far in the early game other than what has already been said, it would be that the tower defense part becomes a little uninteresting once you get to a point. My suggestion would be to try introducing different layouts of the "gate" area to have unique bonuses and penalties, like one that has higher gold income, but the enemies have more health. Otherwise, I like it. Keep it up, let's see where it goes!

Barbasu
Barbasu Developer

Thank you for the feedback, I will be releasing more updates and hopefully make it an enjoyable experience.

Bored15423 avatar

Bored15423

Dec. 31, 2019

159
7

The features are great, but honestly, the time required in the beginning is a bit of an investment. You don't really do anything different at the beginning other than dying, rebirthing, and waiting for your research to unlock some things. However, your initial research is gated behind 30-60 minute walls. You're asking your players to spend about 2-4 hours before they really start getting into your game and feeling like they have accomplished something.

Barbasu
Barbasu Developer

This was not my intention, I will be updating early game and tutorial.

CBS21 avatar

CBS21

Jan. 01, 2020

142
11

Nothing kills my interest in a game, especially idle, more than gating upgrades behind timers. The energy matter are already rare, there seems to be no reason to have a timer as well.

loihertz avatar

loihertz

Dec. 31, 2019

114
9

upgrading healt is useless i recommend rather spend your RP on damage

l1279371 avatar

l1279371

Jan. 24, 2020

5
0

Two QoL suggestions: Could use some way to 'buy max' in the Barracks so that we don't have to click 150 times after each dread level upgrade (6 dread upgrades with 25 upgrade points). Second suggestion is if we could have a buy 1000x in the University/Passives building as upgrades can go as high as 20,000. Really could use an extra 1000x option between 100 and max as that gap is large.

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