Defender Idle: New Beginning
by Barbasu
Defender Idle: New Beginning
Tags for Defender Idle: New Beginning
Description
An endless idle defense game, unlock slots, place turrets and purchase tons of different upgrades to defend your base.
How to Play
All information and instructions are available in the game.
Developer Updates
This will most likely be the last content patch for this game, which is why I would like to thank everyone for playing.
Version 1.8
-Increased Spire income in Masonry
-Changed cost scaling of town level upgrade
-Changed awakening โ it now has 10 levels and grants 6 points per level
-Fixed visual bug in testing phase of NO-GFX mode
-Corrected Exploration rewards
-Fixed visual bug in Trading Post
-Added a new building in Town
-Play the minigame to earn points, which can be used to boost your stats
-Fixed a bug where settings would reset after Awakening
-Temporary bonuses are no longer included in the damage rating number in Game Modes window
-Turrets will now obtain exp while in NO-GFX mode (only the turrets active while testing)
Comments
jonid
Dec. 31, 2019
I like this game so far. It's simple once you "get" how to play. Just the initial thing took me a minute because I did not realize exactly what each button did and how they worked, but once it starts going, you definitely can play this exactly as advertised - an idler, with the theme of a tower defense. If I had one criticism so far in the early game other than what has already been said, it would be that the tower defense part becomes a little uninteresting once you get to a point. My suggestion would be to try introducing different layouts of the "gate" area to have unique bonuses and penalties, like one that has higher gold income, but the enemies have more health. Otherwise, I like it. Keep it up, let's see where it goes!
Thank you for the feedback, I will be releasing more updates and hopefully make it an enjoyable experience.
Bored15423
Dec. 31, 2019
The features are great, but honestly, the time required in the beginning is a bit of an investment. You don't really do anything different at the beginning other than dying, rebirthing, and waiting for your research to unlock some things. However, your initial research is gated behind 30-60 minute walls. You're asking your players to spend about 2-4 hours before they really start getting into your game and feeling like they have accomplished something.
This was not my intention, I will be updating early game and tutorial.
CBS21
Jan. 01, 2020
Nothing kills my interest in a game, especially idle, more than gating upgrades behind timers. The energy matter are already rare, there seems to be no reason to have a timer as well.
loihertz
Dec. 31, 2019
upgrading healt is useless i recommend rather spend your RP on damage
l1279371
Jan. 24, 2020
Two QoL suggestions: Could use some way to 'buy max' in the Barracks so that we don't have to click 150 times after each dread level upgrade (6 dread upgrades with 25 upgrade points). Second suggestion is if we could have a buy 1000x in the University/Passives building as upgrades can go as high as 20,000. Really could use an extra 1000x option between 100 and max as that gap is large.