Thunder Run: Global Warfare

Thunder Run: Global Warfare

by Battlehouse
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Thunder Run: Global Warfare

Rating:
3.6
Released: April 21, 2020
Last updated: October 19, 2023
Developer: Battlehouse

Tags for Thunder Run: Global Warfare

Description

Build an elite army and wage epic MMORTS war with real-world weapons. Top Hardcore Strategy Game of 2020.
โ€ข Crush enemies in strategic, real-time combat with tanks, infantry and air support.
โ€ข Join Clans to share tactics, resources and battle assets.
โ€ข Unlock real military hardware, from FIM-92 Stingers to the M1 Abrams.
โ€ข Bi-weekly competitive events to hunt terrorists
โ€ข Epic World Map to conquer and rule
โ€ข Cross-platform multiplayer support

How to Play

Double clickย on aย unit: Selects all units of same type on screen.

Right clickย &ย dragย (orย hold โ€œspaceโ€ย &ย drag): Selects all units within rectangle dragged.

[UNITย COMMANDS]

Select unitย thenย A:ย ATTACKย next unit or building clicked on, or if sent to a destination, then the unit will stop to fire if enemies come within range.

Select unitย thenย S:ย STOPย and hold position. When defending, units will fire but do not move position.

Select unitย thenย R:ย RELENTLESSLYย hunt enemies on defense, no matter how far away.

DIALOGS
[ESC]: Close window
[ENTER]: Click default button in window

[ADVANCEDย UNITย COMMANDS]

Select unitย thenย [SHIFT]ย &ย click: Travel across a series ofย WAYPOINTSย set with eachย [SHIFT]ย &ย click.

Select unitย then holdย P:ย PATROLย back and forth along a set path; useย [SHIFT]ย &ย clickย to patrol using waypoints.

Select unitsย thenย CTRLย & (1, 2, 3, 4ย orย 5): Assigns (or unassigns) units to aย CONTROLย GROUPย (1-5). Press the Control Group number again to select all units in the group.

Select unitsย thenย CTRLย &ย SHIFTย & (1, 2, 3, 4ย orย 5): Adds units to aย CONTROLย GROUPย (1-5).

Developer Updates

May 6, 2021 9:56pm

NEW MISSILE SILO & CRAFTABLE MISSILES

Hey, Commanders! Ever get tired of stealing missiles from the bad guys? Donโ€™t you wish you had a way to produce your own? Well, now you do!

Our engineers have made some breakthroughs and we now have the ability to research, produce, and launch our very own missiles!

To begin, research any missile from the Weapons Lab. This will unlock the Missile Silo, which you can construct from your Buildings>Production menu. From there, you may research any other missiles you wish to use, and craft them under the โ€œProduceโ€ tab.

Once crafted, you can use them in battle!

Upgrade your Missile Silo for more missile capacity, or upgrade your missiles for more damage and AoE. Note that some higher level missiles may require blueprints purchased from the ONP store to upgrade.

And thatโ€™s not all, Commander! For the last week or so, our enemies have installed some sort of mechanism on their missiles that makes them unusable 24 hours after we have stolen them. Our engineers have cracked it, and now any non-crafted missile prizes will no longer have a 24-hour timer.

Speaking of our engineers, theyโ€™re also hard at work coming up with new missiles. In the future, we may see mine-busters, ambush/mine-detectors, or even missiles that can break us out of a siege!

Until then, rain hell upon your enemies, Commander!

Comments

0/1000
AbuKhalidE avatar

AbuKhalidE

Sep. 30, 2023

7
0

i hope we will back to the game soon

PsychoKiller2 avatar

PsychoKiller2

Sep. 30, 2023

4
0

Game over it seems. I wish everyone great luck and fortune and health in life. It was a pleasure to play this game with everyone. Take care....

R055 avatar

R055

Jun. 28, 2020

4
0

good game

Battlehouse
Battlehouse Developer

Glad you're enjoying it, R055! :) Good hunting out there. ~Battlehouse

Battlehouse avatar

Battlehouse

May. 26, 2020

22
3

Thank you to everyone who has left a 5* rating and/or constructive feedback here in the comments section! It really means a lot to us. :)

Good hunting, Commanders!
~Battlehouse

EliteArchers avatar

EliteArchers

Jul. 22, 2020

3
0

This game needs a system to replace injured units from a battalion with newly trained ones, so we can heal the injured ones separately. It's kinda troublesome having to replace the injured units with good ones manually. It's a great game overall though

Battlehouse
Battlehouse Developer

Great feedback, EliteArchers! Thank you. We will be sure to take this into close consideration the next time we're able to go in to update the battalion management systems again. :) Cheers, ~Battlehouse