The Grand Grimoire Chronicles Episode 1
by BowWow200
The Grand Grimoire Chronicles Episode 1
Tags for The Grand Grimoire Chronicles Episode 1
Description
The Grand Grimoire Chronicles, Episode 1 sees you visiting the south coast of England, investigating the mystery surrounding the death of a young boy. The boy was well known and had no enemies, but he was found bludgeoned to death just a short distance from his home.
You much search for clues and solves puzzles in order to reveal the truth behind his death.
How to Play
Arrows or WASD
DOWN or MOUSE to skip/dismiss text.
Walk over items to pick them up. (All items are white)
Walk up to objects to LOOK AT them, press in their direction again to INTERACT, EXAMINE or USE AN ITEM on the object.
Walk over arrows and press in their direction to navigate to the next scene.
Mouse is used for navigating the map and interacting with puzzles.
Developer Updates
- Edited a scene to make an interactable object more obvious (Thanks Maat_Mons)
- Rewrote a couple of descriptions to make some clues more obvious (Thanks jenclimbs and RichP8)
- Added mouse-click control to the main intro/outro text scene (Thanks smeds128 and JackVermicelli)
Comments
superdupergrover
Mar. 01, 2019
Some objects need to be interacted with twice, in the same moment, to do whatever you need from it.
Yeah, the first press LOOKS at an item and the second press INTERACTS with it. In future games I'm going to make it clearer which items you can interact with
Archiminos
Feb. 24, 2019
It's a bit weird moving between rooms. I have to kind of stop and push a direction again instead of just being able to walk straight in.
My original thinking was that it would prevent people from accidentally entering rooms, but I'll look at the navigation again.
jenclimbs
Feb. 25, 2019
Not bad. Some of the clues need to be a tad more obvious. After the ghost recovers his thing (being vague to avoid spoiling it too much) I'm at a loss at what to do, if anything.
Thanks. Point taken regarding the clues. I'll provide more obvious clues in future. A bit of a spoiler here: There are two spirits to save! Have you been to the old fort yet?
MatsuiHibiki
Mar. 04, 2019
If I hadn't read the comment about the stones, I would've probably missed an item. Yes, the stones are different.. but they ALL are different, nothing makes those special compared to the rest XD
Hmm, not quite true! There is only one of that colour and size.
Maat_Mons
Feb. 07, 2019
Leave no stone unturned... litterally... two items are found by examining piles of rocks that look just like all the other piles of rocks.
They are a little different. Check the colour and size. EDIT: I've just rechecked and each rock pile is unique amongst the rest, but point taken, I'll ensure that in future games, in similar situations, the differences are a bit more obvious.