Tower of Non

Tower of Non

by Crovaxus17
Report a bug
Flag Game
⭐ Top
The King's League: Odyssey
⭐ Top
Kingdom Rush
⭐ Top
Epic Battle Fantasy 5
⭐ Top
Mutilate-a-Doll 2
⭐ Top
Retro Bowl
⭐ Top
Learn to Fly 3
⭐ Top
Bloons Monkey City
⭐ Top
Fleeing the Complex
⭐ Top
SAS: Zombie Assault 4
⭐ Top
UnpuzzleX
⭐ Top
Learn to Fly 2
⭐ Top
Epic Battle Fantasy 4
đŸ”Ĩ Hot
NGU IDLE
⭐ Top
Escape Game - Computer Office Escape
⭐ Top
Swords and Souls
⭐ Top
Bloons TD 5
⭐ Top
The Enchanted Cave 2
⭐ Top
Bit Heroes
⭐ Top
Incremancer
⭐ Top
Kingdom Rush Frontiers
Loading ad...

Tower of Non

Rating:
3.1
Released: May 14, 2017
Last updated: July 16, 2017
Developer: Crovaxus17

Tags for Tower of Non

Description

_Roguelike Zeldaclone_

Welcome, Hero, to the Tower.

You wake to find yourself in a dark labyrinth full of otherworldly mystery. This place is overrun with monsters, and you have been granted god-like strength! But things here were not always this way...

What brought you here? And why? Is there a way out? And what became of the anonymous scholar whose writings are scattered throughout the Tower? Perhaps, if you are brave enough, you can discover the answers...

Tower of Non is an action dungeon crawler that gets more difficult the further you progress. Survive as long as you can, travel into the depths of the Tower, discover lost lore, find power-ups and treasure... Get a high score!

_Artwork by Oryx Design Labs and E Bros Entertainment
Programming and Design by E Bros Entertainment
Sound Effects by Juhani Junkala
Music by E Bros Entertainment_

How to Play

Arrows or WASD to move; space bar or [Z] to attack, hold down to charge a power attack; [L] or [Esc] to pause the game and view your lore; Enter to select; [M] to toggle the mini-map.

Developer Updates

Jul 14, 2017 8:33am

Version 3.00
- Added 5 new Lore Fragments.
- Added traps to the Dungeon.
- Made minor improvements to the Dungeon features.
- Added Lore information to Tutorial.
- Added text about how to change character appearance to the Class Selection Screen.

Comments

0/1000
Fuzzyfsh avatar

Fuzzyfsh

May. 14, 2017

5
0

Nice game, just needs a mini-map that shows where you have been.

Dawnwarrior1422 avatar

Dawnwarrior1422

May. 16, 2017

5
0

1) Minimap with indication of locked chests and exits/enters;
2) Description of goodies in the shop. I got the neclace for 10 points acting blindly, and it gave me a boost to ALL stats.
3) Warrior is unplayable at lower (higher?) levels, since there are MANY ranged enemies that kill him despite all frenzied dodging. On the other hand, the mage is OP as hell, i breezed through the 15+ levels and got killed simply because I got bored and reckless.
4) Lore is limited to 40 pages, all extra pieces give you 0 new actual information. It would be good if all lore after 40 will give you EXP or gold. Otherwise, there is no sence of accomplishment in getting these lore pieces.
5) Mouse controls for turning and attacking is in order! I am OK with WASD/arrow movement, but with tons of hard enemies on lower (higher) floors it becomes too dangerous...

Dawnwarrior1422 avatar

Dawnwarrior1422

May. 16, 2017

5
0

So... I give the game a 3 so far, it has great potential if the devs decide to invest more time to it. Thank you for making a non-idle project in the current idle-crap-filled meta!

Crovaxus17
Crovaxus17 Developer

Thanks for the detailed feedback: very helpful. I'll give you a quick run-down of what I have in the works. 1) I am now in the process of adding a mini-map. 2) Description of items is easy, next build should have it (and yeah, the necklace is the best item by far right now). 3) I agree, Mage is OP, Warrior is weak at higher levels; not sure yet on a fix for this, but looking into it. 4) More Lore is on the way! I am hoping to write enough eventually that you will basically never get to all of it in a single play through. Also, Lore currently does give points and XP – maybe I need a better signal of this... Also, I am planning to add some new content (and maybe a kind of terminus) that opens up once you reach a deep enough level of the dungeon, so that could help keep things fresh. 5) I'll look into mouse controls; I ought to be able to come up with something (but currently the other items are higher on my list of priorities). Cheers!

KidA1515 avatar

KidA1515

May. 15, 2017

2
0

Good idea, enjoyed seeing the allegory of the cave stuff. Other than the minimap, the only thing I would really like is an end. Is there one? After 10 levels and 30 or so lore pieces, it was starting to get repetitive, but I see that somebody made it to 19!

Crovaxus17
Crovaxus17 Developer

As of now, there is no end point: you just go as far as you can until you die. But I am currently working on a "Terminus" of sorts. I'll keep you posted! Update: Terminus added :)

DubaiBunnies avatar

DubaiBunnies

Jun. 15, 2017

2
0

Super game

⭐ Top
Escape #1: The Car
⭐ Top
Detective Grimoire
⭐ Top
Submachine4: the Lab
⭐ Top
Tri-achnid
⭐ Top
Submachine 3: the Loop
⭐ Top
Hewitt
⭐ Top
Submachine 0: the ancient adventure
⭐ Top
Arrival In Hell
⭐ Top
BR's Climate Chaos
Dinosaurs and Cadillac