Idle Zombie demo
by DarkGhost12
Idle Zombie demo
Tags for Idle Zombie demo
Description
Alpha version of a future idle zombie game.
Still lacks some features, this version is just to show the concept behind the game and to ask you, players, what YOU would like to see in this idle game.
PS : I know it lacks some graphics, I never been an artist so it will take some times.
Thanks to Zhorker for the idea, and all people on AI:TG chatroom 3 who helped me on the base.
How to Play
Idle, simply.
Developer Updates
v1.4 :
- Added legendary zombies each 1000 level
- Added epic zombies each 100 level
- Changed zombie text layout and position
- Changed button positions
Comments
shibbysean
Jan. 08, 2014
I like the idea. I'd add more stats to spend experience on (like agility for dodge or crits, endurance for block or armor and so on). I'd also add gold and equipment drops with a store to spend the gold on. You could buy a blacksmith to improve equipment and a research facility for upgrades.
More stats, gold, equipment/equipment drops, store, blacksmith, researches ... Great ideas you got there ! I had some ideas about stats and equipment (as in weapons for now) but didn't think to add a store/blacksmith/research system into an idle-game. Always good to know people would like to see that in their game. :)
DarkGhost12
Jan. 07, 2014
Planned features : Weapon system that would add to the strength, more zombies, bosses, fixing the HP refresh, weapon type (Thanks to Zhorker for that one)
Zylphie
Jan. 08, 2014
i donยดt understand how this game works. how do you unlock the next zombie? This game lacks a help/tutorial sceen.
Will be added in a future update, also gonna write it in "Instructions" for now. An AI:TG tutorial style would be good for you ?
Jeronus
May. 19, 2014
interesting idea I had, how about adding characters to help the main fighter to fight the zombies? I've never seen more than one character doing the fighting in ANY idle game so your idle game would probably have something no other idle game on Kong would.
Also would be cool to give the player the option of choosing the classes for all the characters and where the characters will be positioned before the game starts. Like a knight would have good defense with all his armor and can do decent damage with his sword. A monk would have a high chance of dodging hits and high chance of making critical hits. Priests and Mages would have low defense and HP but would be in the back row casting high power spells while the knights and monks protect them in the front.
johnbruce
Jan. 17, 2014
it says strength after i have 100k strength. please fix
Fixed it, was just a lack of space ... Tested up to 10 000 000 for now. :)