FPA: Sneak Peek

FPA: Sneak Peek

by DrNeroCF
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FPA: Sneak Peek

Rating:
3.7
Released: February 25, 2011
Last updated: March 08, 2011
Developer: DrNeroCF

Tags for FPA: Sneak Peek

Description

Take a peek at Squiggleville, Fancy Pants Man's hometown and the start of his new adventure! Coming first to XBLA and PSN this Spring.

Want to know what's up with World 3? Check out the FAQs on my site, bornegames.com.

How to Play

Left and right arrows to move, down to duck, down while moving to slide, up to enter doors, S to jump, Space Bar to pause game, M to mute the background music.

Press R to quick reset the level, or if anything goes wrong.

Developer Updates

Feb 14, 2011 12:52am

All major obvious bugs should be fixed!

Still no clue about that sticky keys issue, letโ€™s see if this helps any, if it doesnโ€™t, shoot me an email.

Iโ€™ll be working on debugging more difficult problems, so bug reports are still helpful, especially with screen grabs!

FAQ

What is FPA Sneak Peek?

FPA Sneak Peek is a platformer game developed by Brad Borne, released as a preview of the third entry in the Fancy Pants Adventure series.

Who is the developer of FPA Sneak Peek?

FPA Sneak Peek was created by Brad Borne, the developer behind the Fancy Pants Adventure games.

How do you play FPA Sneak Peek?

In FPA Sneak Peek, you control Fancy Pants Man as he runs, jumps, and slides through side-scrolling platformer levels collecting squiggles and avoiding obstacles.

What type of gameplay does FPA Sneak Peek offer?

FPA Sneak Peek features fast-paced, fluid platformer gameplay with an emphasis on smooth movement, wall jumping, sliding, and exploring stylized levels.

Is FPA Sneak Peek a full game or a demo?

FPA Sneak Peek is a short demo level released to give players a sample of the upcoming Fancy Pants Adventure 3, rather than a full game.

Comments

0/1000
jenemosyne avatar

jenemosyne

Sep. 15, 2015

18
0

The idea of this game is so awesome, and I really really want to like it, but the lag that I have experienced is a seriously ratings letdown for me.

DrNeroCF avatar

DrNeroCF

Feb. 25, 2011

1410
100

Don't worry, World 3's still planned, check the FAQs on my site. The console game will, of course, be much bigger and better.

Colegram avatar

Colegram

Mar. 05, 2011

723
55

Brilliant game! For those of you wondering what the heck micro time trial is, there's a spring facing the right at the beginning of the game, with a small board that shows a score. When you jump on it, it sends you to a pace with yellow squiggles which you must collect in the right order. If you fall, you have to start all over again. But don't worry, it's not a very long course :) Good luck!

Melfix avatar

Melfix

Mar. 05, 2011

661
64

For all those that got over the 500,000 in challenge mode but didn't get the badge, do this: DO NOT exit through the door. Let the countdown timer reach zero. I got 800k on my first go in the challenge mode then exited through the door with time to spare, but it didn't give me the badge. Second go around, I got 700k and I was struggling to get to the door when I ran out of time, then it gave me the badge.

jesus_minime avatar

jesus_minime

Feb. 26, 2011

1034
111

For the people commenting saying "OMG GLITCH, IF YOU PRESS THE 0 IT GOES WHITE!!!" Let me let you in on a little secret.
This is actually intentional, Brad has all the numbers linked to different parts of the game to he can get to them fast. He just forgot to take them out for this public demo. If you press "9" You'll go to the secret squiggle hills, "8" : The Science room, and "1" will lead you back to the start. all the other numbers are linked to locations in the game that were not released for public testing.