Duality of Opposites

Duality of Opposites

by Ferociter
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Duality of Opposites

Rating:
3.7
Released: January 10, 2020
Last updated: February 06, 2020
Developer: Ferociter

Tags for Duality of Opposites

Description

Navigate your way through 45 stylish levels in this abstract puzzle game, based around a synergy between two completely different controllable components. In Duality of Opposites, it is up to you to master the switching between black and white to pass through walls, and skillfully outsmart obstacles to reach each goal.

How to Play

Right mouse button: Pause
Left mouse button: everything else

R: Restart level shortcut key
M: Mute game shortcut key

Developer Updates

Jan 12, 2020 3:40am

- Fixed a glitch where you could beat the level by hitting both goals in 1 frame.

- Added a way to pause the game with only left clicks: at the start of the level, before spawning the player, you can click on a new button in the upper right to easily pause and go to the level select screen.

- Moving through walls after warping is now more difficult. Still working on making it impossible in a dependable way.

Thanks for the feedback and glitch/bug reports!

Comments

0/1000
EPGstudios avatar

EPGstudios

Jan. 11, 2020

48
0

This is a pretty cool puzzle game! I liked how everything interacted in intuitive ways, and the elements were used and combined very well. Not to mention: it's a very unique concept!

Ferociter
Ferociter Developer

Glad you enjoyed it, thank you for playing!

Mozai avatar

Mozai

Jan. 12, 2020

27
0

I'm impressed. Simple mechanics assembled very well.

josehzz avatar

josehzz

Jan. 12, 2020

17
0

Nice puzzle, a simple mechanic exploited in many different ways, good job!

Rain_King avatar

Rain_King

Jan. 27, 2020

13
0

Novel game mechanic and outstanding level design. Great job!

zachman9228 avatar

zachman9228

Jan. 11, 2020

15
1

Cool! But, like... I can't get to the level select screen. Curse you trackpad!!!

Ferociter
Ferociter Developer

Thank you for the feedback, that's a good point. I'll look into a solution that does not require a right-click. EDIT: Added a button in the upper right at the start of each level (before spawning)

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