Duality of Opposites
by Ferociter
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Duality of Opposites
Tags for Duality of Opposites
Description
Navigate your way through 45 stylish levels in this abstract puzzle game, based around a synergy between two completely different controllable components. In Duality of Opposites, it is up to you to master the switching between black and white to pass through walls, and skillfully outsmart obstacles to reach each goal.
How to Play
Right mouse button: Pause
Left mouse button: everything else
R: Restart level shortcut key
M: Mute game shortcut key
Developer Updates
- Fixed a glitch where you could beat the level by hitting both goals in 1 frame.
- Added a way to pause the game with only left clicks: at the start of the level, before spawning the player, you can click on a new button in the upper right to easily pause and go to the level select screen.
- Moving through walls after warping is now more difficult. Still working on making it impossible in a dependable way.
Thanks for the feedback and glitch/bug reports!
FAQ
What is Duality of Opposites?
Duality of Opposites is an idle incremental game developed by Ferociter where players manage growth by balancing opposite forces to maximize their progress.
How do you play Duality of Opposites?
In Duality of Opposites, you generate resources by managing two opposing forces and upgrading them to increase your overall efficiency in this idle game.
Who is the developer of Duality of Opposites?
Duality of Opposites was created by Ferociter, an indie game developer known for making incremental and idle games.
What progression systems does Duality of Opposites use?
Duality of Opposites features upgrades and resource management as core progression systems, allowing you to improve the strength and output of each opposing force as you advance.
What platforms can I play Duality of Opposites on?
Duality of Opposites is a browser-based idle game that you can play online through web platforms such as Kongregate.
Comments
EPGstudios
Jan. 11, 2020
This is a pretty cool puzzle game! I liked how everything interacted in intuitive ways, and the elements were used and combined very well. Not to mention: it's a very unique concept!
Glad you enjoyed it, thank you for playing!
Mozai
Jan. 12, 2020
I'm impressed. Simple mechanics assembled very well.
josehzz
Jan. 12, 2020
Nice puzzle, a simple mechanic exploited in many different ways, good job!
Rain_King
Jan. 27, 2020
Novel game mechanic and outstanding level design. Great job!
zachman9228
Jan. 11, 2020
Cool! But, like... I can't get to the level select screen. Curse you trackpad!!!
Thank you for the feedback, that's a good point. I'll look into a solution that does not require a right-click. EDIT: Added a button in the upper right at the start of each level (before spawning)