Cosmos Quest: The Origin
by GaiaByte
Cosmos Quest: The Origin
Tags for Cosmos Quest: The Origin
Description
Conquer Space and Time, collect energy and develop your Civilization from mere Caveman to powerful Posthuman beings that can change the fabric of Universe.
Discover new ways to obtain energy and invent awesome machines to collect energy from all kind of sources.
This game is based on the "Kardashev Scale":https://en.wikipedia.org/wiki/Kardashev_scale a theory about technological advanced based on the energy usage of a Civilization.
How to Play
Begin your Journey *collecting nearby resources*, once you collected enough you can create your first automatic producers, after begin *researching new technologies* in order to increase production or to discover new ways to produce energy.
Once you have collected a fixed amount of energy you will be able to *Evolve your species*.
Donât forget to click on *Natural disasters* to obtain huge amounts of energy!
Check the *Challenges* and try to complete them all.
Use the *Big Crunch* feature to implode the universe and move to a new one, in exchange you'll discover Omega Particles that will allow you to redefine the constants of your new universe
Developer Updates
V4.0.0 Patch Notes:
- Added Easter Event
- Added Aquatic Heroes
- Reworked Followers/Miracles
- Added VIP Menu
- Improved Universe Marbles
Comments
aegnor06
Dec. 30, 2017
Suggestion: In experiments, add a "set all 1h/4h/12h" button.
bluelighter
Apr. 10, 2017
Suggestion: It would be nice if Achievements popped up at the bottom of the 'world' screen, rather than covering up the Gather building.
ThatsANiceGuy
Jul. 10, 2017
Ah, Cosmos Quest; a game in which you discover the Higgs boson long before you invent the diesel engine.
ascii122
Sep. 04, 2017
the polls are cool. You should have an option for 'no opinion i just want my marbles' so you get more accurate results from folk who have an opinion
JackVermicelli
May. 14, 2017
If every battle critter gets to attack the same number of turns, even at 0 health, the animation should just show them both attacking at the same time. It just wastes the player's time to show them attack alternating.