Cosmos Quest: The Origin

Cosmos Quest: The Origin

by GaiaByte
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Cosmos Quest: The Origin

Rating:
4.2
Released: October 28, 2020
Last updated: October 28, 2020
Developer: GaiaByte

Tags for Cosmos Quest: The Origin

Description

Conquer Space and Time, collect energy and develop your Civilization from mere Caveman to powerful Posthuman beings that can change the fabric of Universe.

Discover new ways to obtain energy and invent awesome machines to collect energy from all kind of sources.

This game is based on the "Kardashev Scale":https://en.wikipedia.org/wiki/Kardashev_scale a theory about technological advanced based on the energy usage of a Civilization.

How to Play

Begin your Journey *collecting nearby resources*, once you collected enough you can create your first automatic producers, after begin *researching new technologies* in order to increase production or to discover new ways to produce energy.

Once you have collected a fixed amount of energy you will be able to *Evolve your species*.

Donโ€™t forget to click on *Natural disasters* to obtain huge amounts of energy!

Check the *Challenges* and try to complete them all.

Use the *Big Crunch* feature to implode the universe and move to a new one, in exchange you'll discover Omega Particles that will allow you to redefine the constants of your new universe

Comments

0/1000
aegnor06 avatar

aegnor06

Dec. 30, 2017

650
17

Suggestion: In experiments, add a "set all 1h/4h/12h" button.

bluelighter avatar

bluelighter

Apr. 10, 2017

899
26

Suggestion: It would be nice if Achievements popped up at the bottom of the 'world' screen, rather than covering up the Gather building.

ThatsANiceGuy avatar

ThatsANiceGuy

Jul. 10, 2017

369
12

Ah, Cosmos Quest; a game in which you discover the Higgs boson long before you invent the diesel engine.

ascii122 avatar

ascii122

Sep. 04, 2017

479
19

the polls are cool. You should have an option for 'no opinion i just want my marbles' so you get more accurate results from folk who have an opinion

JackVermicelli avatar

JackVermicelli

May. 14, 2017

529
22

If every battle critter gets to attack the same number of turns, even at 0 health, the animation should just show them both attacking at the same time. It just wastes the player's time to show them attack alternating.

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