Idle School
by GalacticHipster
Idle School
Tags for Idle School
Description
Oh shit, another idle game! What makes this one so special? Nothing! It's literally just another pointless idle game! This is my first game ever made, so hope you guys enjoy it!
NOTE: YOU CAN'T SAVE THE GAME!!!
How to Play
Use your human fingers to click the ''study'' button.
Comments
Carlyndra
Mar. 10, 2016
Commas on the numbers would be wonderful
Gotcha! The next update shall be massive with loads of new content, i'll make sure to add that! Thanks for the feedback!
brandon224
Mar. 16, 2016
3/5 because its an 'okay' first effort. As stated before... easy to understand, not broken, decent fonts, etc, etc. Some critiques: almost too easy and needs better balancing to extend gameplay. I played about 20 mins before i could get the Pact with Satan, and once i did, i didn't need to click again. The Pact is very over powered causing a quicker and quicker re-up for the pact. Meaning, i get one and then the time to get the next is sooner and sooner and sooner until i can almost click the Pact without waiting. Not a mathmatician, but it seems like adjustment is needed there. A suggestion? I would like to see the buttons greyed out until usable. Once i have enough points they should then highlight in some way as to be available. Overall, a nice simple game, certainly better than many other first attempts. Keep at it.
I've updated the game and made some changes, as suggested by you and a couple of other users, hope it's better now! I won't be updating this one anymore, since i'm working on a rpg game as my next challenge.
GalacticHipster
Mar. 15, 2016
Yeah there isn't a save function yet guys, so try not to close the tab if you've come far, i'm working on an update which will be released soon, so stay tuned for that! 3,200 gameplays for my first game ever is awesome, so thanks guys!
luigy96
Mar. 10, 2016
Unity has updated - Tenzhi needs to update unity that's all
qedrakmar
Mar. 10, 2016
Well, it's kinda basic crap, but you already knew that. For being a first game, though, you got your design bits right, out of the gate. The UI is readable, it puts the primary game mechanic front and center, and there's no guessing about what does anything. Your first number is a little sluggish (75 for the first boost is a bit high), but it's very simple, and its simplicity is playable, so you're already one step up on a lot of others. It's amazing how many people screw up things like readability with font and color choices, or game mechanic placement, in an attempt to stand out, so good for you, I guess. If you actually want to continue on the path of game development, I suggest you read _Level Up!_ , by Scott Rogers, if you haven't already.
Awesome feedback! I'll make sure to read that, cheers!