Symon

Symon

by GambitSg
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Symon

Rating:
3.8
Released: August 03, 2011
Last updated: August 03, 2011
Developer: GambitSg

Tags for Symon

Description

*Symon* is a point-and-click adventure game that takes place inside the dreams of a paralyzed patient. The puzzles are procedurally generated, so it can be replayed many times. There is not a single walkthrough, the key is understanding Symonโ€™s mind. Each dream world is populated with characters and objects that represent his past; each time he returns to the dream state, the puzzles are different. Through exploration of the pensive and sentimental dreamscape, he rediscovers repressed memories and tries to reconcile his troubled past.

The game requires the player to think differently, stepping out of the normal boundaries of conventional adventure game logic. *Symon* places a heavy emphasis on dream-logic, using memory and concepts of synesthesia to form the connections required to solve the puzzles.

How to Play

Left-mouse click

Developer Updates

Jul 25, 2011 6:34pm

The three endings have been turned into three new puzzles, to bring closure to the three main story arcs of the game.

New object: grandfather clock restores changed objects to their original state in the dream.

Doors have now different colors to facilitate navigation in the dream.

A surprise after finishing three walkthroughs successfully.

Comments

0/1000
LadyBern avatar

LadyBern

Aug. 13, 2011

254
4

Oh you silly man eating plant, you didn't learn the first time nor the second. By the third I would have thought that you'd just hand over what I want.

LordFireDragon avatar

LordFireDragon

Feb. 26, 2015

33
0

"Hey mister, what's it like to be cheerful?"
*five steps away: 'Tales for the cheerful'*

gygmdl avatar

gygmdl

Sep. 12, 2011

311
10

Actually I dont mind having no ending because I think this game was meant to be endless and pointless. Symon is inside a hospital aimlessly dreaming about the past and what he could have done to make it better, but all that would never actually come true and all he can do now is to just regret about them for the rest of his life. There is no such thing as a happy ending in this journey. I think this no-ending concept worked pretty well.

Jezzman avatar

Jezzman

Aug. 04, 2011

189
8

"Hmm, my music box is playing melancholic music... I'll just dip it in the sink to make it play happy music!"

As for the rest, love the idea of the game, but you can see through it after a puzzle or two.

DonnBarredora avatar

DonnBarredora

Aug. 03, 2011

191
9

It's a good game. Pretty sad. But i found the puzzles to be a little repetitive.

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