Babel Tower
by GeneralVimes
Babel Tower
Tags for Babel Tower
Description
You are building the Tower of Babel, that will reach to the sky!
You have a team of professionals: miners, masons, crafters, lumberjacks, builders, who will help you achieve success in this incremental idle game.
New fun machines are unlocked with every tower floor.
How to Play
No need of clicking: just hold the mouse button pushed on the game object and the work will be going on
FAQ
What is Babel Tower?
Babel Tower is an incremental idle clicker game developed by GeneralVimes where players build and upgrade a massive tower by managing resources and automation.
How do you play Babel Tower?
In Babel Tower, you click and automate various processes to gather resources, craft materials, and construct higher levels of the tower, gradually unlocking more workers and upgrades.
What are the main progression systems in Babel Tower?
Babel Tower features a progression system focused on upgrading your workers, unlocking new production chains, enhancing automation, and continually building the tower upward for greater efficiency.
Does Babel Tower have offline progress?
Yes, Babel Tower supports offline progress, allowing you to continue earning resources and advancing your tower even when the game is not active.
What makes Babel Tower different from other idle clicker games?
Babel Tower distinguishes itself with a complex production chain, multi-step crafting processes, and layered automation upgrades that create a deeper incremental idle game experience.
Developer Updates
Winter graphics! Before adding gameplay modifications we are releasing winter graphics pack update with snow, mammoth, sledges, reindeer, winter outfit of the workers, gifts and, of course, Santa Clause! Have fun!
Comments
stabz
Nov. 11, 2024
Two tips that shouldn't get buried: 1. (from mike439) when going for the later badges, there's one trick I found: As soon as restarting gets you to a point where you would get at least 1 brick for another (instant) restart, just do that. Should be around 200 bricks. Restart for 1 brick per 3(+1) clicks over and over again until you feel you have enough to go for the imp badge. 2. (from korven999) @Everyone! You can click on the lift to speed up liftspeed!!!! Seems like a lot of people lacking sleep because of this + so ppl see this
Cydira
Sep. 06, 2020
Each completed floor should generate passive income.
lostgamer05
Jul. 05, 2020
The difficulty of progression ramps up way too fast. Everything about the flow of production just seems to bottle neck early on and getting money for upgrades is a bloody mess. Adding passive money gain early in the game might make this more bearable.
vuelle
Nov. 07, 2024
remember the times when an easy badge meant completing the tutorial?
TableApple
Jul. 15, 2020
Okay so I finally got to floor 11 and unlocked science, and I think science should actually unlock starting on floor 2. Like, I'm kind of joking and kind of not. I'm going to be able to unlock every artifact almost all at once (except like others mentioned, Golden Coin is broken), and the science lab upgrades feel like they should have been available from the beginning of the game. A possibility is to have science unlock much sooner, but have a steadier progression that scales as you reach higher floors. Floor 3 could have something that you manually click/hold for science, but is very slow and can only reasonably unlock the first few upgrades. Galileo could unlock around floor 6, but generate less science than he does now. Every new floor, he could move up and generate more science until floor 11. The artifact costs could then increase exponentially, so the Golden Pickaxe could be unlocked around floor 6, while the other artifacts would be easier to unlock as you reach higher floors.