Idle Tech Tree - [Early Access]

Idle Tech Tree - [Early Access]

by GeorgeCH1983
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Idle Tech Tree - [Early Access]

Rating:
3.5
Released: November 14, 2019
Last updated: November 14, 2019
Developer: GeorgeCH1983

Tags for Idle Tech Tree - [Early Access]

Description

[EARLY ACCESS - DAILY UPDATES]
[PROTOTYPE VERSION 0.10]

Explore a 4X-style tech tree! Advance from fire to fusion as you guide humanity from its humble roots to the edges of the solar system. Discovery awaits!

*Idle Tech Tree is in early access state at the moment, with daily new builds and weekly new features.*

Please join our Discord at https://discord.gg/7McFQap to share your feedback!

How to Play

- Join our "official Discord channel":https://discord.gg/7McFQap.

- Science points are generated by your researches and are spent on upgrading them.

- Discovery points are rewarded for completing objectives and reaching research milestones

- Each research has a small chance to produce a discovery point every research cycle

- Discovery points are spent on upgrading boosts and blueprints. spent on unlocking researches and purchasing and upgrading boosts.

- Complete enough objectives within each rank to prestige.

- Each research unlocks passive boosts at Level 100, including the ability to generate discovery points from research cycles.

- Scroll with WASD/cursor keys; zoom in/out with Q/E, Numpad +/-, or mouse wheel

Developer Updates

Nov 14, 2019 1:03pm

0.12.4

- Added Prestige Levels 33 and 34
- Fixed a background crash that occurred when there were insufficient blueprints in the blueprint shop
- Rare and epic blueprints should no longer appear in the blueprint shop
- Level 100 discovery chance boost now works correctly

Please share feedback / report bugs in "our Discord":https://discord.gg/7McFQap

Comments

0/1000
Orogogus avatar

Orogogus

Oct. 21, 2019

45
0

It would be nice if researches turned color or got a border when they reach lvl 100 and got their tech effect. Under the current version, that would let me know that I don't have to look at them again since their science output is irrelevant by the time they get that high.

egolend avatar

egolend

Oct. 28, 2019

36
0

The balance is slightly out when you need discovery points. Despite other ways of getting them the vast majority of mine come from completing objectives. The 3 objectives I have are collect discovery points, collect blueprints (also from objects) and upgrade blueprints which requires me to have collected them first and has made my game grind to a halt as I wait to get to 20k for the one upgrade I have blue prints for.

Roarian avatar

Roarian

Oct. 29, 2019

30
0

Sooo I'm not sure how I'm supposed to collect several thousands discovery points & upgrade several blueprints & collect blueprints all at the same time? The passive gain of discovery points seems really slow so it's gonna take a long-ass time of waiting around, it seems.

Also is there a way to sell boosts? the cost of boosts is getting pretty high every time those goals come up, and soon they just won't be possible at all without waiting around for ages as well...

swedenexpress avatar

swedenexpress

Nov. 21, 2019

12
0

So after a couple of days on prestige 34 I've unlocked the entire science tree. The way the higher nodes in the tree gives increasingly higher income makes it quite easy to get up there.

RocketWidget avatar

RocketWidget

Oct. 09, 2019

31
1

Would be very nice if boosts remembered their slots, or if that was a setting. I hate replacing the boosts every prestige, so tedious even at the start, I can only imagine how bad it is once you have more of the tree open.

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