Incremental Adventures

Incremental Adventures

by Gniller
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Incremental Adventures

Rating:
3.9
Released: March 29, 2023
Last updated: March 29, 2023
Developer: Gniller

Tags for Incremental Adventures

Description

Lead your heroes in their neverending adventures!

How to Play

Use your mouse to create a hero. After you've created your first hero, the first goal is to get to floor 4. At this point another base skill point is rewarded. You can now reskill your hero with 6 points instead of 5. At floor 9, the same thing happens (6>7). At floor 10 however, you unlock a secondary hero! Allowing you to customize your team at a new level of flexibility. After this, your first "big" goal is to get your team to level 100. At this point you'll unlock the first prestige layer. This resets your level for a variety of boosts. Now there is much more to unlock after this, but I don't want to spoil it all! Enjoy!

Developer Updates

Mar 29, 2023 12:05pm

- Buffed the conversion formula of transcension points between layers, causing lower layers to yield more transcension points to higher layers. This aims to reduce the slowdown in progression during TL2 and up
-- For those of you that are interested in the internal math, the related formula was changed from [(TLn-1 points / ((TLn-1)^2*100))^(0.7^((TLn-1)^0.5))] to [(TLn-1 points / ((TLn-1)^2*100))^(0.775^((TLn-1)^0.5))], not including the diminishing return that applies when available points surpass currently claimed points
- Fixed a bug that caused auto-ascend "when possible" to not work as intended, if the "autobuyers on manual ascensions" option was disabled
- Fixed a bug that could cause ascension and prestige autobuyers to trigger for the current layer when purchasing a gameplay unlock
- Fixed a small imprecision in the number displays, very rarely causing them to display as 0.99eN when they should show as 1.00eN
- Fixed a bug that could cause Steam to think Increlution (my other game) was launched when launching the game directly from the installation folder

Comments

0/1000
faca202 avatar

faca202

Sep. 14, 2024

157
2

Games get weird when the best way to play is not to play at all

LoganCraft avatar

LoganCraft

Oct. 15, 2024

100
2

Congratulations traveller. You have reached level seven million, six hundred ninety four thousand, two hundred and eight. As such you are now able to advance to floor level 39. This dungeon, man.

rockydennis avatar

rockydennis

Sep. 30, 2023

119
4

@miambox - we have very different philosophies. Even though I have 5 Paladins, I actually don't care about healing. I have them for the morale - to boost the attack stats of my Warrior. I have 100% overkill for my Warrior. My goal is to run through the floors as quickly as I can, so I can prestige / ascend as fast as possible. Since my Warrior strikes first before the enemies, I want to kill them all with a single attack from him for each floor, rather than each of my team taking turns like I would with a different lineup. Since I'm focused on first/one strike killing, I have minimal health and armor for my Warrior, and max out my damage. It's worked okay so far - I've ascended today. And when I get Heirloom of Legends, that will reduce the number of enemies on each floor to one, so I'll switch to a Ranger to up my attack with critical hits.

Hacksawz avatar

Hacksawz

Aug. 13, 2019

393
30

Can we get an upgrade that makes combat a little faster?

Potrach avatar

Potrach

Aug. 15, 2019

394
32

Would be cool to have some kind of "trample" skill or ability to deal % of overkill damage to the next target. It pains me to see my heavy hitter finish off enemy with 10 hp...

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