Hobo Business
by GoldenMuchacho
Hobo Business
Tags for Hobo Business
Description
First game, first try. Ever wondered, how to become rich as a hobo? Here is your chance. Start your business in the hard hobo world! Beg for money, collect bottles or sell roses to fight your way through the world.
But nobody gets rich by working on their own. So hire new hobo employees, train them und buy them new shiny stuff. Control the city and earn the biggest pile of money you can imagine!
How to Play
Use one of your businesses to earn your first cash. Click the orange coffee cup to beg for money and wait, till your work is finished. Do it again. When you have earned enough money, hire your first hobo employee, who works for you.
As you gain money, you can hire more employees to make even more cash.
Check also the employees page. Here, you can train your hobos and buy them new shiny stuff to boost their income and speed.
When the game starts to slow down, check the character tab. Here you can flee from the city and receive new MAGICS. Distribute the MAGICS and receive bonus income on a specific work.
Hire as much hobos as possible, train your employees and buy new stuff, to become the richest hobo of all time.
Developer Updates
Finally, a new version arrived. You can play Hobo Simulator on Android, now!
But, what has changes for the Kongregate Version? Here is the list:
- Added a new Currency called âFood Stampsâ. With these Stamps, you can buy shiny new stuff
- Added a shop, where you can buy Improvements with your Food Stamps
- You have a chance to get Food Stamps, while you do play the game
- Polishing. I have adjusted the whole UI to achieve a cleaner look.
- Added a tutorial. Itâs presented by your new hobo friend.
Balancing:
- MAGICS are more important, now
- you get your first MAGIC-Skill with 2,500,000 lifetime earning
- your skill level has a bigger impact on the earnings of your employees
- you earn less money for working manually
- skill level are harder to increase
Comments
jonnovision1
Jan. 20, 2016
got to NaN money, so I win, right?
Boyinawell
Jan. 20, 2016
Its a good start, I think. Things like achievements and stuff are nice on idle games to break up the game play a bit. I like the style of art. The scaling is going to need a lot of work, I started not long ago and have reached the duotringintillions with everything at 0ms. Doesn't feel like there is a point in going much further
many thanks for your feedback. I changed the calculation a bit, so the game should be much slower, now. Achievements are a great idea, I will put this on the todo list.
Frostmarris
Jan. 20, 2016
does not save
NormaTheNorman
Feb. 04, 2016
Removing, or not having the feature that allows us to re-grind for upgrade points is a really bad way to go. You never want this kind of diminishing return. There are other ways to go about it. (i.e. this run I have more money than last but only show 7 upgrade points. Last run I had 30.) Thanks for the game.
blawwill
Feb. 04, 2016
what does it take to earn magic points? The more I play, the longer it takes to accrue them. I don't know what the criterion is but it really should be adjusted.