Pixelmetric.io
by GrafixGames
Pixelmetric.io
Tags for Pixelmetric.io
Description
You will craft colors using logic operators to win World Pixel War, in this multiplayer puzzle.
This game is inspired by factorio's assembly line.
How to Play
Press left click to move and right click to perform and action.
Comments
KillerPandaBur
May. 23, 2018
What am I even supposed to be doing, i did the tutorial a couple times and still no clue
I will re-write the whole tutorial to make it easier to understand, but some people on chat said its very easy to understand. Can you tell me which part you didn't understand? color creation or tile conquering? Its very simple, just create the desired color in the home, then load it on your head and go to different zone tiles with the same color to conquer them. Left click to move and right click to perform any action on tiles (pickup, paint, delete etc).
Kenaron
May. 23, 2018
If you break from the tutorial's railroad, and its not clear how to not do this, you have to F5. It is not clear AT ALL what the goals are at any point or how any pieces of this game do anything.
you can leave tutorial and come back again to begin from start, press menu icon on the top left to leave
pheonixmario
May. 23, 2018
Generalized Game-play Tips: 1) The war world (the multicolor tiles) is where you inspect tiles and decide which to create. Everything else is done at the home world. Once you make the tile and have it carried, you just need to find that same tile in the war world. 2) If you've selected a color/gate, you must left click to travel to the tile, and right click to place it down. 3) Have a hex-to-binary converter in another tab for you to use. 4) Always read the descriptions of the logic gates carefully, and you should definitely experiment with it to get a better understanding.
Thanks for generalizing, that's what you need to do in the game. But you don't need the hex to binary converter, game does it for you, just press the (+) icon in the info bar
thewut1
May. 24, 2018
I like the concept and idea of the game. Just as the other comments said, the tutorial could be slightly more clearer (got it after some minutes). Though I like complexity, this one was too complex and time consuming for me. Once again, as another person said, you could make it a bit easier to conquer colors to the board by making it in one screen and adding drag and drop rather than constant switching between home and world. The DIM logic operator could have a custom value on how many times to dim since placing a lot is time consuming. Overall, I like the idea, but needs improvement. Hope this comment helped you.
I think boolean logic got too much complex. I'll think about completely replacing it with something more simple. I am also thinking about Duels, where players will battle to craft color first.
Kastellan
May. 23, 2018
Way too complicated for a game. Requires knowing hex color codes and boolean algebra before you can even start. The actual game itself is shifting from your home back to the board constantly? Too bulky, too many steps, it's like homework rather than a game. Make it all on one screen, drag and drop tiles or something, otherwise it's just tedious. I can vaguely see the outline of a game, but this isn't it. Back to the drawing board.
Ya I agree, after reading all these comments I get what the problem is. I will ease up the game and its logic, Make everything in one screen so that you don't have to constantly jump from home to zones. I will work hard on this game and maybe next month come up with a better version, Hopefully, you all will like it next time :)