Babies Dream of Dead Worlds
by GregoryWeir
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Babies Dream of Dead Worlds
Tags for Babies Dream of Dead Worlds
Description
What do babies dream about when they're too young to remember?
Before we have memory, before we know what this world is, we dream. Babies dream of what came before, of universes that are no longer there. Babies dream of dead worlds.
How to Play
LEFT, RIGHT: move horizontally
UP, DOWN: apply midair force
X: jump
C: talk, read
ESC: return to menu
0, +, -: change sound volume
P: pause
FAQ
What is Babies Dream of Dead Worlds?
Babies Dream of Dead Worlds is a narrative-driven idle game developed by Gregory Weir where you guide the dreams of an unborn child across different possible histories of a dead world.
How do you play Babies Dream of Dead Worlds?
In Babies Dream of Dead Worlds, you make choices to direct the dream through branching narrative paths, unlocking story fragments and influencing the worldโs fate as time passes automatically in this idle game format.
What are the main features of Babies Dream of Dead Worlds?
Main features include a branching narrative, idle gameplay that progresses automatically, and choices that affect world outcomes and story revelations.
How does progression work in Babies Dream of Dead Worlds?
Progression in Babies Dream of Dead Worlds is achieved by making decisions at dream nodes, unlocking new storylines and artwork as you advance through each session.
Who developed Babies Dream of Dead Worlds and on what platform can you play it?
Babies Dream of Dead Worlds was developed by Gregory Weir and is playable in-browser on Kongregate.
Comments
SuperGamer1
Jul. 22, 2010
This actually made me sad. All those creatures, on the 3rd level of each character... they just did nothing and waited for the end to come. It made me sad to think that all of these creatures were going to die at any second, not knowing when.
MutantWren
Jul. 12, 2010
I love your games. The industry needs more developers like you. Even if it's just small-time casual games like this, it's a contribution towards changing the gaming industry towards something more artistically oriented. The mechanics of a game are in themselves an art, but so is story. So is designing and developing characters. So is triggering emotion. We need more of that.
Thank you for existing and using your talents to create such works.
ZerVexon
Jul. 08, 2010
@dommex: its a DEAD world because that purple rift swallowed it up. its and easy conclusion with mells story.
Chillberry
Jun. 06, 2010
You're amazing. I just...Your games. I love every single one of them. The Majesty of Colors was the first game I played that actually made me think hard about life.
Michauello213
Sep. 05, 2015
So that's what babies dream about? I'm going to start to be scared of babies.