Incremental Target Shooter

Incremental Target Shooter

by IncGameAccount
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Incremancer
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Incremental Target Shooter

Rating:
2.7
Released: May 16, 2014
Last updated: May 22, 2014
Developer: IncGameAccount

Tags for Incremental Target Shooter

Description

A very early version of incremental target shooter.

There is a key to give yourself $100, but I will not tell you what 'Zee' key is.

Feedback and suggestions greatly appreciated!

How to Play

Saving is not yet implemented! This will come shortly. Don't get too invested- not yet at least!

Hold H in-game to see a short help-window.

Feedback and suggestions greatly appreciated!

Developer Updates

May 22, 2014 11:03am

Sorry about the bug where you could sell your player. That was a really silly mistake. I fixed that.

I also fixed the bug with shot delay upgrades. I couldnโ€™t decide between two sets of speed, and accidentally mixed them. You should shoot much faster, and even faster with upgrades!

I added โ€˜CoinBotsโ€™ that fly around picking up coins. Theyโ€™re not perfect, but they wonโ€™t try to pick up the same coin. Sometimes they donโ€™t pick up the closest one. I will add behaviors for them (most valuable, value/distance) I increased the coin pick up radius again, sorry for making it so small.

You donโ€™t start with a coin magnet though. But it should be much much easier than it was to pick up the coins.

Iโ€™d advise getting a raw damage upgrade for your ship, and some shot delay upgrades at first :).

I know I have to add some turrets, and do some pretty serious balance on them and their upgrades.

I also have to revamp the upgrade system again to make it more flexible. At first it was just for turrets, but then it included the player, so I just made the player a turret (which was a bad idea). In the future the upgrade system will include the CoinBots.

I never knew making a game was so difficult. Thanks for dealing with my bugs and playing the game even when itโ€™s not working!

Comments

0/1000
SkyCharger001 avatar

SkyCharger001

May. 17, 2014

34
0

one upgrade whose need becomes obvious after a while, Coin-collection-radius. Comes in handy when most of your coins gets stuck in a cluster of turrets.

shibbysean avatar

shibbysean

May. 17, 2014

20
0

Not a big fan of moving to collect coins. Especially in an incremental.

aawood avatar

aawood

May. 17, 2014

18
0

* A mute button.
* More expensive turrets should generally have more expensive upgrades. Here, the laser turret is cheap enough you don't need to buy any normal ones.
* Hide the unused variables until you're using them.
* More buildings, with synergy between them. How about booster buildings which improve turrets in a range around them, or of shots that pass over? How about having turrets needing power? Anything which gives the player more to do than just wait for money, buy the best turret, repeat.
* If you're going to have shooting in there, you need to do something with that aspect. What if there were bonus targets that appeared or moved, and had to take a certain amount of damage to destroy, or that only certain types of turret would target?

This is a good proof of concept, but you have work to do. Don't give up.

Bill_adamwalker avatar

Bill_adamwalker

May. 16, 2014

18
0

It needs upgrades for the ship, and some customization options, like different backgrounds and targets.

wompatim avatar

wompatim

Apr. 08, 2015

4
0

the number of shots upgrade is broken

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