PlinkyPlinky!
by InfernalLogic
PlinkyPlinky!
Tags for PlinkyPlinky!
Description
PlinkyPlinky! is the sweet, sweet love-child of Plinko and incremental clicker-style games.
How to Play
Click over the play field or press space bar to drop ball, use the menu on the right to buy upgrades. When you have AutoPlink unlocked, press 'A' to toggle it on or off. Hold shift for x10 buying, and alt for x100.
Developer Updates
UPDATE 1.04b
-Rebuilt the game with Unity 5.0. Hopefully this will get rid of the issues people were having with the dev console showing up.
-Reworked game saving. Iโve been unable to reproduce the saving issues everyone has been having, but this may work.
-Fixed an issue with Plinkagon Points not resetting properly on hard reset.
Comments
cmfroggy790
Mar. 13, 2015
@Measure Resetting is very not pointless, it's pretty crucial if you want to progress farther into the game. Yes you will need to still buy Plinkagon points, but a presteige will reset the cost of Plinkagon points back down to the base cost, allowing you to buy much more for a cheaper price. Secondly, there is a Level Completion Bonus that give you bonus gold equal to the last 30 seconds worth of coins multiplied by a percentage equal to the number of times you've unlocked a new level. This means that unlocking all the levels on one run would only give you a 17% level completion bonus, but resetting again and again will allow you to re-unlock the levels and potentially gain a level completion bonus in the thousands. This bonus combined with the cheap plinkagon points will heavily speed up your progress.
Sic 'em!
dauntless
Feb. 26, 2015
I really enjoyed this game. The upgrades weren't super slow (to me), it kinda depends on how you prioritize them. I'd like to see different, more interesting upgrades, though, with maybe more of an RPG/skill tree aspect to it. Could be cool.
I'm glad you enjoyed it! I'd love to go super crazy with it - my very first ideas for a plinko-like game was a crazy battle-plinko-dragon-riding RPG game, which would still be pretty rad to make. Maybe some day...
Alansa
Feb. 25, 2015
Future update tips:
1) Upgrade to Zoom Out, creating bigger lvls
2) Every time I purchase a lvl I'd like to see more coins in it, that'd make the upgrades for coin's value to be worth it
3) Add to the "Stats" tab a counter to check how many coins I've picked throughout the whole game
4) Maybe add new updates like magnetizing coins to be attracted to balls or gain cash when balls bump with each other
GREAT GAME SO FAR!!!!
Bigger levels would be pretty rad, I was trying to keep the time-to-completion short but some huge crazy levels would be fun for sure. Things like that will probably have to wait until the sequel though... I toyed with some ideas to incentivize unlocking levels, which you just remind me of. I was thinking a flat % bonus to all income for each level you unlock, which would persist through resets... Hmmm... Maybe I could add that since people seem to want more replay value :) There's a stat in the stats tab for that - "Coins Hit" Fancy new things like magnets would probably have to wait until the sequel. Thanks for playing!
Muhandes
Mar. 08, 2015
It is not clear what "Prestige" does. Do you get anything from using it? I have unlocked everything and have 50m$ so the game really lacks purpose at this point.
Yes, with this game you don't so much "beat it" as "decide you're done with it." When you prestige, you keep your plinkagon points and level completion bonus.
TeoB3
Feb. 25, 2015
Could we have an upgrade to give clones a chance to create clones?
It could be really expensive so that it isn't unbalanced, or cheap with an initially very low % chance.
And would it be possible to not end the round until the last clone leaves the screen?
That's not a bad idea - the clone ball ability seems somewhat underwhelming as it is. Thanks for playing!