FairyTown Defender

FairyTown Defender

by KG4M3
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FairyTown Defender

Rating:
2.1
Released: July 25, 2011
Last updated: August 03, 2011
Developer: KG4M3

Tags for FairyTown Defender

Description

Defend FairyTown and survive ! make $ per kills and use $ to buy fairys to help you ;walk thru signs to buy fairys when you have enuff $ ; hope you like it as much as i do :)

How to Play

WSAD movement; mouse to aim/shoot; f=flashlight ; e=reload;hold right mouse button= bullet timing(slo mo);mousewheel=switch weapons ; $ per kills and use $ to buy fairys by walking thru the signs when u have enuff $

Developer Updates

Jul 25, 2011 5:12pm

http://unity3d.ca is my site

Comments

0/1000
yodahelpme avatar

yodahelpme

Jul. 25, 2011

2
0

FUN FUN FUN MORE MORE MORE

KG4M3 avatar

KG4M3

Aug. 03, 2011

1
0

Thanks frettifani ! i got a rid of that multigun problem and have uploaded the new version of this game > i also made it a tiny bit harder and some guns are different now :) hope you all like this game as much as i do :)

KG4M3 avatar

KG4M3

Jul. 26, 2011

1
0

thank you for the feedback ! the reason for the EXIT is because i had an ingame glitch in it earlier while making the game. The glitch was a mountedgun to get into and when i would exit it, i would be shot outside of the mountedgun transporting me around the whole level going thru walls,ground sky,etc... and then would end up beside the mountedgun ! So i removed that mountedgun & glitch and recreated it with some scripting since the glitch had errors attached to it. I felt the game would not be complete for me till i recreated that mountedgun glitch and that is why there is the exit. This game is already 18mb big, so if i did keep making this game, it would be called part 2, part 3 that sort of thing and not be attached to this one because it is already at maximum aloud size(20mb). thanks again everyone for trying out my first game with unity :)

Irasfel avatar

Irasfel

Jul. 25, 2011

1
0

Interesting, if a bit odd. Aim is extraordinarily forgiving, you can get them anytime the crosshair goes red, which is anytime you're sort of pointing within a mile of a guy heh. Pretty hard to lose once you get the idea, although I do have to say using the marked "Exit" just teleported me high above the fairy area, and caused me to fall slowly, then be teleported back up repeatedly. Bit of a problem there. That and it feels a bit pointless. It's a nice start though, certainly a hell of a lot more coherent than some of the unity efforts I've seen.

SofakingW avatar

SofakingW

Jul. 25, 2011

1
0

verrryy good fps for the first time i like a lot keep working on it reminds me of sum alien arcade games on fileplanet keep it up :)

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