Idle Adventurers Guild Master
by KesacRuyil
Idle Adventurers Guild Master
Tags for Idle Adventurers Guild Master
Description
Text-only Idle/Incremental game based on the life of the master of an adventurer's guild.
NOTE: This is currently still in development, and still somewhat in the early phases. Please leave comments in the comment section on what you like and what you don't like.
How to Play
Not a lot I can say here, but in order to start out you'll want to click on the "Buildings" button and buy a Woodcutter. New features will be opened as you get other buildings.
Developer Updates
Forgot to post this, but posted a bugfix update with a couple of balance changes.
Comments
Teroc
May. 03, 2017
Buildings ideas: Healer's hut to boost recovery speed. Stables to give horses to heroes to reduce travel time. Market to sell old items and exchange resources.
Samarkand100
Apr. 28, 2017
The explore and clear function makes this a little more idle, but it'd be nice if we could assign an adventurer to just continuously attempt clearing a dungeon.
Mysticfox3000
Sep. 02, 2017
More than 2 months now... if there hasn't been an update by now... this game has been abandoned.... such a shame....(I hope someday this comment will be irrelevant)
Forceline
Apr. 20, 2017
Allowing more then one Adventure to go into the same Dungeon would be nice. My dungeons are to hard for my adventures on their own but with 2 or all 3 in one dungeon and i should be able to clear it.
That's on the road map. Currently adventurer parties are behind adventurer skills, which is after the item revamp part 2 (next).
RacShade
Apr. 05, 2017
Okay, interesting premise. A LOT of buildings and tiers need to be added, things like a smithery to refine metals and patterns/upgrades found in dungeons or something like enchanted tools. It just needs more overall. Some relics to give stats like a healing totem or speed boots etc would be a good benefit.
Right now this is just tier 1 and part of tier 2. The item system right now (for weapons/armor) is pretty light, eventually I'm planning on going to an inventory (and probably crafting) system for that.