Wanted Idle

Wanted Idle

by Ketzu
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Wanted Idle

Rating:
2.7
Released: April 13, 2020
Last updated: April 13, 2020
Developer: Ketzu

Tags for Wanted Idle

Description

You are currently jobless, but you have to survive! There are some options and maybe there will be some more opportunities along the way.

This is a short idle mechanic prototype. Enjoy what's there, even though it's boring ;)

How to Play

Select what to do and try to reach 5000$.

Comments

0/1000
petesahooligan avatar

petesahooligan

Apr. 13, 2020

5
0

I was confused by the advantages and disadvantages of each thing, or really kinda what I am trying to do as a player. Is killing bad, or good? What's the risk / reward being proposed? Bit confused. Cool theme, questionable cultural sensitivity, and interesting "start."

Ketzu
Ketzu Developer

I see the confusion, thanks for the valuable feedback! :) Killing is bad, but it might be very rewarding monetarily.

Olug avatar

Olug

Apr. 14, 2020

2
0

Agreed that it isn't clear if doing a bad thing is good for the progress of the game or not. Also, with newly aquired tasks at the bottom, and newly available tasks at the top, you can't see the progress of what you're doing and a new opportunity at the same time.

Ketzu
Ketzu Developer

Good point, the space needs to be organised better and needs to use the available space better.

tapobu avatar

tapobu

Apr. 14, 2020

1
0

Loading a game caused me to revert to level 1 profits while still being at a higher level.

Ketzu
Ketzu Developer

Sorry, that shouldn't have happened! I'll investigate that.

Monstruum avatar

Monstruum

Apr. 14, 2020

1
0

Fun little game. Not deep enough. You choose and wait but there is nothing to do in the between. Cool concept you are on the right path...:)

Ketzu
Ketzu Developer

Thank you :)

Pillboxhead avatar

Pillboxhead

Apr. 17, 2020

1
0

Beg and pick pocket aren't making money there's just a dotted line as the XP slowly goes up? Then Gamble doesn't make any money, only Box is actually making money?

Ketzu
Ketzu Developer

That's a bad UI problem: Gambling, Begging and Pickpocketing are probabilistic, so they have a chance of gaining money, while Boxing is steadily paid. Sorry for the confusion :/

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