Maze Runner Idle

Maze Runner Idle

by Lolq
Report a bug
Flag Game
โญ Top
Swords and Souls
โญ Top
Fleeing the Complex
โญ Top
Epic Battle Fantasy 4
๐Ÿ”ฅ Hot
NGU IDLE
โญ Top
Learn to Fly 3
โญ Top
Escape Game - Computer Office Escape
โญ Top
Epic Battle Fantasy 5
โญ Top
Bloons TD 5
โญ Top
Kingdom Rush Frontiers
โญ Top
The Enchanted Cave 2
โญ Top
SAS: Zombie Assault 4
โญ Top
Retro Bowl
โญ Top
The King's League: Odyssey
โญ Top
Incremancer
โญ Top
Bloons Monkey City
โญ Top
Bit Heroes
โญ Top
Mutilate-a-Doll 2
โญ Top
Learn to Fly 2
โญ Top
UnpuzzleX
โญ Top
Kingdom Rush
Loading ad...

Maze Runner Idle

Rating:
3.2
Released: March 26, 2020
Last updated: March 29, 2020
Developer: Lolq

Tags for Maze Runner Idle

Description

Idle RPG where you manage your hero who is aimlessly running through more and more mazes.
Reach top of the leaderboards by perfecting your build and killing most bosses!

How to Play

The Hero runs and figths by himself so half of the job is pretty much done.
*Left-click - buttons
*Right-click - equipping things

Developer Updates

Mar 29, 2020 4:13am

- Add Fog Of War
- Add option to reset skills
- Mana now regens while in combat

Comments

0/1000
dauntless avatar

dauntless

Mar. 28, 2020

105
0

I stopped playing because item management is clunky and inefficient. Items with two slots are only compared against one of them, and I can't tell which. I think the typical convention with stats is to make the improvements green and the reductions red, which would make it far easier to tell at a glance. It'd also be nice to be able to see how the various stats are affecting the character+ calculations, so we can weight if it's worth it.
Also, the fact that you have to click an arrow back and forth since you can only show 4 tabs at a time is a source of frustration as well.

Thanks for the game, though. I appreciate the work you've put into it.

dalegionaire avatar

dalegionaire

Mar. 27, 2020

77
1

What's the point in increasing maximum mana if spells are % based?

Viellemamie avatar

Viellemamie

Mar. 30, 2020

25
0

Being unable to ascend during a fight is really annoying as now (floor 20) fights can be incredibly long with tons of dodge. So if I want to ascend I need to sit in front of the fight for a couple of minutes and click really quick before another one starts. I don't see the point.

19Lilium91 avatar

19Lilium91

Apr. 01, 2020

21
0

1) Dragon fights make no sense: Increasing the base stats for doing the dragons to increase the base stats is not a good design
2) Movementspeed punishes
3) Reset while fighting: right now you have to wait till the fight stops... why?
4) item management:
4.1) improve displaying stat changes
4.2) compare to both variants (ring/sword)
4.3) add a filtering mechanism (could be a reward from a dragon)
4.4) maybe add a autoequipper (Bahrul made a great suggestion)
5) Fix the pathfinding: sometimes the character just stuck
6) Maybe add a manual maximum stage-level
7) add a explore full dungeon option which allows the player to stay in the same room as long the character didnt find anything.
8) More content: this game has a nice concept but i have nogoals left which i wanted to achive
9) manabomb dmg based on spent mana but manacosts decreeses with level

Keep up the good work and if there is anything i can help with just reply :)

Arkatar_K avatar

Arkatar_K

Mar. 27, 2020

45
1

Mana regen should be per square traveled. Otherwise it basically penalizes move speed.

โญ Top
Submachine 0: the ancient adventure
โญ Top
Arrival In Hell
โญ Top
Submachine: FLF
โญ Top
Nightmares of Leia Ray
Flying string defense
Touch The Bubbles
โญ Top
Castlewars
โญ Top
The Endless Zombie Rampage
โญ Top
Ring Pass Not
โญ Top
Bloons