Zombie Society - Dead Detective
by Lu_Muja
Zombie Society - Dead Detective
Tags for Zombie Society - Dead Detective
Description
This is a Point and Click adventure with detective elements (Please upvote the correct tags)
== WARNING ==
You don't have to be dead to play this game!
===GAME DESCRIPTION===
Zombies have conquered the world, and they have established their own society.
It's a lot of fun, but even zombie society has its criminals!
Meet Margh, undead private detective, and help him solve the case at hand in this funny point and click adventure!
Interrogate the suspects, find clues and combine them as if they were items in your inventory, form your own deductions and find the culprit... or accuse the wrong zombie!
===FEATURES===
- At least 30 minutes of gameplay, even with a walkthrough
- Voice acting! (sort of)
- Instantaneous translation from 'zombiesh' to english (be warned: zombies tend to say "brain" a lot!)
- Hint system that will give you a hand when you're stuck (simply talk to Ghvnn)
- A deduction system that will make you use your brain!
- different endings depending on your choices
- pixelated original art
- a complete walkthrough (you'll find it in the options panel)
How to Play
In-game tutorial
Comments
darkness1356
Mar. 25, 2017
I did like how the hint system was the partner asking for help rather than the detective, its a small thing but I quite liked it
Sounds more natural, right? Glad you liked it
Criggie
Mar. 26, 2017
An observation - in Heleek's office, you can ask her about all the evidence on the page, one after the other. For everyone else the page goes away and you have to click an extra time for each question. If it was more like Heleek, then checking evidence would be quicker and less tedious.
You're totally right. As a matter of fact you're not the first user to lament this, and it's duly noted. I'll fix this thing for future installments, thank you for your feedback :)
JackVermicelli
Mar. 19, 2017
Not sure why asking Mitsk why he didn't call the police apparently cost me a point.
This, I can explain: you asked Mitsk why he didn't call the police instead of deducing it by yourself. That's why you lose a point :) Thank you for playing!
JackVermicelli
Mar. 19, 2017
Not sure how the door opened without letting light into the room.
That's because... uh... Look! A three-headed monkey!
BennyDeDog
Feb. 26, 2017
I liked it a lot, yet didn't finish playing even with the walkthrough. The clue-collecting is very linear - you can't miss anything or you're stuck (for instance, I didn't click on the window inside the kitchen after clicking the wall and didn't get the new location). Asking the characters about the hints is tedious, they mostly answer that they don't know anything (even when it's illogical they wouldn't know about some things, but never mind that) but you have to repeatedly ask them about every single clue because they still *may* know something. And what made me finally give up was the slow walking. In the old days when this kind of games was more popular it was common to be able to double-click a target in order to "jump" there quickly. Now you have to wait and wait until he drags his bones to the side of the room, sorry, I lost patience. Nevertheless a refreshing game (the clues' mechanic was indeed very original and interesting), would definitely try new games you'll make.
Thank you for your feedback, I appreciate constructive critcism. And yeah, I think you're right about everything. From what you and other users told me, I've definitely identified some flaws in the desing/gameplay. I'll find a way to fix them with my next game, so I hope you'll get a chance to play it when it'll be online!