Turing Turns

Turing Turns

by Lysis
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Turing Turns

Rating:
3.2
Released: November 24, 2012
Last updated: November 24, 2012
Developer: Lysis

Tags for Turing Turns

Description

A novel and challenging puzzle game.
Guide a ray to the exit using only context to control its movement.
* Colorblind mode
* special effects
* 40 varied hand-designed levels
* random level generator

How to Play

You can send the ray out in the four cardinal directions. Your only control other than this is the ability to bend it dependent on block colour.
Select the block-colour rotations using the panel on the right side of the screen, then send the ray using the arrows at the bottom.

Comments

0/1000
Fendras avatar

Fendras

Nov. 27, 2012

2
0

This was very fun until I started getting to levels where two different blocks are the same color. At this point I no longer feel I'm able to properly strategize, and my attempts are reduced to a brute force approach. I really enjoy that.

Lysis
Lysis Developer

Haha - they're pretty evil arn't they? Sorry about that. Fortunately there arn't very many of those. I don't recommend you try to brute-force them. The trick is to figure out which blocks are which type by running experiments over them. Yes this needs great recall or documentation of your progress. Props for getting so far.

Arokthis avatar

Arokthis

Nov. 26, 2012

1
0

Nice game. I didn't have time to do more than a couple of levels, but I will be back!

megalovania973 avatar

megalovania973

Jul. 22, 2016

0
0

My strategy is to try every combination until I find one that works! Great gate by the way!

bayne420 avatar

bayne420

Nov. 28, 2012

0
0

Lvl 20 why is there a option to change action for yellow when there is no yellow blocks on the gameboard?

Lysis
Lysis Developer

For fun. If memory serves, that's the only case (deliberately, at least). Basically it's just a red herring.

LordOfTheSickle avatar

LordOfTheSickle

Nov. 24, 2012

0
0

Cool game, but after a little bit it loses its "catchnessy"... maybe some sort of achievements for each level?
3.5/5

Lysis
Lysis Developer

I think in-game achievements are worthless in most casual games. They don't have the bragging potential of account-based achievements. Would having an additional icon for each bunch of levels give any additional incentive over the pride of turning all the level buttons yellow? Not in my eyes. This game is set up with stats, so it's "achievement ready" for Kongregate badges. However to get those a game essentially needs an average player rating of over 4/5. So if you do want them, voting anything less than five is counterproductive. Obviously I'd like this game to get a high rating, but that's true in general, for Kongregate at least.

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