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Trigger Knight
Trigger Knight
by Mintsphere
Trigger Knight
Tags for Trigger Knight
Description
An Experimental Mini-Survival/RPG that uses one-button mechanic!
Guide the Knight to defeat as many enemies as she can before her life ends! Gather gold via combats, and direct her to stronger equipments, healing items, and divine deathblow techniques to defeat deadly dragons, in multiple rapid split-second decisions!
How to Play
Click - Actions
M/S - mute Music/SFX
P - Pause the Game
Developer Updates
THE ANDROID VERSION HAS BEEN RELEASED FOR FREE! HERE'S THE LINK: http://www.mintsphere.com/2012/01/31/news-trigger-knight-for-android-released/
Due to High demand of BGM Release, here's the download link to the BGM : http://www.mintsphere.com/2011/11/27/music-martyrs-edge-ost-trigger-knight/
I'm sorry the update is rather slow, we're till struggling with it *bows*
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LATEST UPDATE IS v1.3, PLEASE CLEAR YOUR CACHE IF THE TITLE SCREEN DIDNT SAY SO.
fix 1.3
Some minor bug fixes, reduces (if not remove) the double dragon glitch, added Ability for the Knight: Critical - 10% chance to do 2x Damage.
fix 1.2
New algorithm added - better distribution of events; Battle made more frequent; overall game is paced up faster; Dragons are nerfed and less chance to encounter them; Battle rebalanced - Player will score double hits more often.
Quickfix v1.1
Wolves nerfed, Battles made slower - albeit more balanced, overall difficulty stepped down a bit, Tweet Button Added at the Score Screen.
v1.0
Game Uploaded, Supported Kong API
Comments
LesuneFrost
Nov. 30, 2011
"Less chance to encounter dragons." I'm not sure that worked, as i had just killed one, and an armorshop later and there was a second dragon. He proclaimed that i was tasty.
Apolluna
Nov. 24, 2011
Rather than have starting gold, you might consider having encounters give additional gold based on your level. Also, it'd be fantastic if your equipment visually changed as you upgraded to give a better feel of progression than currently exists. Good work so far!
drokly
Nov. 24, 2011
This is a great concept for a game. I would like to see some sort of bonus for you character for gaining levels though, instead of just score. Like maybe the starting gold increases per level, or equipment, or even just some basic stat increases. That way instead of having to rely solely on luck to complete the game, someone could grind their way to the same goal. I would love to see how this game turns out after you've taken some of the player input into consideration and work out the rough edges. Fantastic game, keep up the work, and when you're done tweaking this one to near perfection, then get working on the sequel! It's rare to find new games these days with such raw potential and it's exciting to find one. Thanks!
kirbopher
Nov. 24, 2011
You should get some bonus apart from the score when you level up or some bonus when you get an archievement =3
ChicoTripa
Nov. 24, 2011
when you lvl up you should gain extra initial money, hp damage ... a thing that help the game start