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keyword You can change the red mark words only. Just write your web link instead of www......., then you can put your keyword at the section. Thanks a lot. Carry on.
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there really should be a way to create and play community made levels due to how short it is but other than that 5/5 game
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@snake10000234: This game is so popular it is usually a BotD once every ~2 months. The fact that it still has a 4.1 star rating (as of the posting of this comment) even AFTER it has been BotD, which usually causes games to have a decent star rating drop as it forces people to play a game genre they don't normally like such as how Medieval Chronicles and Papa's restaurant games dropped from 4.5 stars to 3.5-4 stars after being BotD. Btw, for those who don't know what I mean by Papa's restaurant games... be glad you don't. I'll take a week of playing Medieval Chronicle games over Papa's restaurant games.
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It's a nice concept, and everything about the design and presentation works well. But 40 minutes to clear all 24 levels on the first playthrough felt a bit too quick. It would be nice to get some more complex optional puzzles after clearing the game. It should be possible to do with just the current mechanics.
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Very good game. I might finished it more than 5 times and i start playing it again. It needs more levels. 5/5 from me.
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I like how there's actually two valid targets for the last star on level 24. Makes it so there isn't just a single required solution to that puzzle.
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Is there a bug on level 21?
I open up to a 1 lock above me, and the only enemy is below a one way direction thing with the rest of the map cut off
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Level 12 since someone asked, Start by going to the top left and grabbing atk + hp (don't kill stop sign), then go bottom middle for 2 hp. then top right for shield, then sword below it, after that you can clear out everything and grab the rest of the hp. Save the sun enemy for last.
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@tjrutta use 3rd star to beat one hedgehog on way to sword. 4th for shield. Then grab sword at bottom right and 3rd sword. Collect lives and break your way to the exit.
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Hello Robert,
Welcome to Companion Science cubic-aided enrichment DevOps. Congratulations on publishing another game as a developer of eight years, eighty days!
As part of an optional badge obtainment protocol, we are pleased to present some constructive criticism.
Keep in mind that although knowledge and improvement are the primary goals of all Companion Centric activities...
For your own safety and the safety of others, please refrain from applying criticism with haste.
HP Atk Def is a refreshing puzzle that is a decent primer for RPG gamer initiates and introduces concepts intuitively.
Subjecting a human to the same synth tune for 24 levels could be classified as cruel and unusual.
1. Include an ever-present menu button with settings to adjust color or alternative symbols (for accessibility).
2. Variable music track to indicate progress or a new mechanic.
Please move quickly to the patch grounds, as the effects of prolonged exposure to the critique are not part of this test.
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Absolute masterpiece. One of a few puzzle games with REAL logic behind it instead of a random actions. Even board elements being simply yet effectively presented instead of boring tutorials or try&die schemes, 5\5.
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Good game! It took me a while, but I completed it after an hour or time. Oh, the satisfaction when I reached the "Thank you for playing" screen. 10/10
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Nice game ^^ Had to wait about 1min until the badge got activated after lvl 24 ... just in case somebody is confused like me :D