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Oswald - The Angry Dwarf

Oswald - The Angry Dwarf

by SanjaG

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Oswald - The Angry Dwarf

Rating:
2.8
Released: December 11, 2015
Last updated: December 11, 2015
Developer: SanjaG

Tags for Oswald - The Angry Dwarf

Description

There is no more scarier thing than a dwarf with an axe. And beside that he is angry like an elephant.
Meet Oswald - he will be your dwarf today. He will work hard for you to earn you cash but in return you will need to buy him some new featured skills, sharpen his axe or forge him a new one. By doing that you will give him even more things to chop down.

How to Play

Chop, forge, upgrade, chop, froge, upgrade...

Click on dwarf to make him work faster. Have fun.

Comments

0/1000
tazrium avatar

tazrium

Nov. 05, 2015

21
0

The bonus for fitness probably shouldn't go down until you buy the new axe.... makes no sense this way.

rikiz avatar

rikiz

Nov. 07, 2015

12
0

Has potential, fun to play, quite good interface, tho still need improvement, add more stuff, because it will get boring pretty soon i guess, also fix this nonsence with fitness, if we don't craft new axe, it shouldn't get reduced. This way it takes too much money to get new axe, because you need to upgrade fitness more than you normaly would. Its more than enough that luck and sharpening needs extra upgrades after each upgrades on better axe.

JimsFunny avatar

JimsFunny

Nov. 07, 2015

6
0

The game is fun enough at its basic form. Which is one positive karma point - it can only get better.

I'd suggest making the "Insufficient Funds" popup a little less... lesss.... I dunnno. Just less. It feels clunky and disciplinarian.

Great art tho for, as I said with all due love before, a pretty basic game. I'm gonna keep playing!

TheLowerLight avatar

TheLowerLight

Nov. 04, 2015

23
2

The upgrades seem to reset themselves when I leave the upgrade menu. For example, I'll buy +1 fitness to bring me to 16, exit, go back and its down to 15 again except the price went up. It's like that with all the upgrades.

oxford avatar

oxford

Nov. 05, 2015

8
1

I just can't do it. The core concept has been done before. (see idle mine) The upgrade dynamic that makes this game unique, which causes the player to lose progress in order to gain progress, just doesn't add anything to the genre. Its frustrating and uninteresting. The game is programmed well and pleasing to the eye, but I do not want to keep playing.