Symbology Demo
by TOGgames
Symbology Demo
Tags for Symbology Demo
Description
This is a demo; saw that other people have done it; seemed like a good idea. Just looking for input. Thinking about using something like this as the central gameplay for one of my games, but it seems a little too random and too much of a guessing game to me. Any ideas of variation on this?
For anyone who has played Dark Legions; yes, I realize this is a direct rip from the thief's trap disarming minigame.
How to Play
Try to get the right order based on the arrows and the given information. Click the circles runes to choose the rune next in order.
Comments
RedRobber98
Jul. 25, 2010
took a minute to figure out, but ends up pretty interesting.
Andicus
Jul. 26, 2010
LOL! I thought it seemed familiar. I designed and coded the original in Dark Legions. :)
TOGgames
Jul. 26, 2010
I have added some brief instructions that will disappear once you click on any rune; though this change is probably too late at this point. Can people give me ideas on how to change it from being a complete guessing game?
gablett
Jul. 31, 2010
I really liked the aesthetics of this game, I think to bulk it out into a full game you could alternate between this mini game, and maybe some kind of platform/puzzle in between and base the story around Odin's sacrifice he made to learn the runes, from Nordic mythology. I can see you have put a lot of effort into this, so I'd expect any improvements made to be as good!
Neomach
Jul. 29, 2010
I found this game quite enjoyable to play. An ambient soundtrack would not hurt.
I greatly appreciate the fact that you used Norse runes and have the names spoken. It is just rare to see a game this thorough. I look forward to the release of the complete version.
Thanks