Furious Towers

Furious Towers

by TriTowers
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Furious Towers

Rating:
2.4
Released: July 02, 2015
Last updated: May 05, 2016
Developer: TriTowers

Tags for Furious Towers

Description

Here comes the Furious Towers! Beyond your limits and eliminate the hordes of enemies, manage your money and do not ignore your energy.

How to Play

Arrows, 'AWSD' or click and move the mouse to move the main view.
'C' to heal.
'R' to reload.
'F' to activate fury mode.
'X' to quit a menu.
Press space bar to resume or pause the game.
Press SHIFT to level up 10 levels at once to a building.
Click on a enemy to a damage him.

Developer Updates

Jul 21, 2015 9:52am

Furious Towers v1.10

Changes

- It has built a menu on the begining screen with the following options: Tutorial, New Game, Continue, Options and Credits.

- From the Tutorial option there is an access to 2 dynamic tutorials that help you better understand the game.

- Options will be loaded when the game starts.

- When you lose a Game Over screen appears, but you can continue playing from where you lost, preserving the buildings.

- In the statistics menu, it has been changed the NEW GAME button by the EXIT button, which will return you to the begining screen without saving.

- It has been added 3 new skills.

- It has been increased the initial ammunition of all towers.

- It has been reduced the cost of the armory.

- It has been changed some improvements of the armory.

- Now, in the build menu, towers blocked will show and will be shown when will be unlocked.

- By placing the cursor over any of the 3 powers, a pop-up text appears explaining what it does or when unlocked.

Corrections

- Loading game, a tower off no longer consumes energy.

- The help window will not be displayed when you start the game for the first time.

- Revised some errors in the help window.

- Revised translation errors.

Comments

0/1000
JmzNeal avatar

JmzNeal

Jul. 05, 2015

6
0

Here's the way I see it. It's an Idle Tower Defense like Idle Towers but on steroids. It needs a zoom function though. Once I figured out the support towers I could idle it and build money. My complaint is the enemies that set out in the corners and just sit and shoot and never move. I don't like having to hunt them down.

TriTowers
TriTowers Developer

Thanks for your comment. You are right, Furious Towers is halfway of being an IDLE. I did think about turning it into an IDLE totally during its development though. Your suggestion about the zoom is VERY good, and I will note it down even though I am not sure if I will be able to do it (this is my first game). The enemies atttacking from the distance is an important feature of the game, although I also hated them when I tried it. A possible solution is building towers in strategic places to focus on those enemies, by support towers to fill their ammo. Also the mortar tower, with a wide range, is available in level 19. Thanks again for your comment.

alphanumerai avatar

alphanumerai

Jul. 04, 2015

4
0

Really the first level is too large with too many paths for.. for a first level. You want to build up to maps like that really.

TriTowers
TriTowers Developer

Thanks for your comment. Now I see I made a mistake and I didnt explain anything about the goals, so I apologise. I will include it in the next version. The map doesn’t change when you go up levels, only when you reset it to obtain more skill points or restart the game losing all your progress. That’s why it is so big and there are many paths. However, I dont know which path the enemies will take to attack you. It is random to not to bore the people who play it. Although the end of all the paths are indicated with a red flag. Finally, the goal of this game is to level up as much as the player can. Thanks again for your comment, it’s importat for me to know the faults made. I will take in consideration.

ncObserver avatar

ncObserver

Sep. 06, 2015

2
0

Will not let me buy a second machine gun.

JmzNeal avatar

JmzNeal

Aug. 07, 2015

1
0

I meant to say +250 Ammo not Health sorry

TriTowers
TriTowers Developer

Thanks for your comment. In a few days I'll update a new version with these bugs fixed. To inform, until I update the game, you need a level 20 armory to buy those upgrades although they say another thing. Thanks for reporting the bug.

JmzNeal avatar

JmzNeal

Aug. 07, 2015

1
0

My game won't let me buy +25% Ammo every 3 seconds from the Armory when I have a level 12 armory and had 14k coins..... nor will it let me buy the +250% Health either. They're colored in and I have wasted all my coins checking the others from page 1 and page 2 and they all got bought.

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