EVO Idle
by Tygari
EVO Idle
Tags for EVO Idle
Description
It is an idle game based on evolution. At start a player will be limited to historical evolution. In time a player will be able to unlock fantastical evolution.
How to Play
Click the buttons available. Be warned. Some options are path explicit. You can only choose one. Each stage will have a unique evolution that can only be developed within that stage.
The game starts out as a clicker till you evolve the auto clicking ability. From there you continue to build up and make things progress faster.
Stage 2 unlocks learning evolutions. These evolutions require he player to teach their creature to be better. not just click a button.
Reincarnation (reset) unlocks in stage 2.
Developer Updates
I have pushed the server beyond the physical limits of the Javascript lanaguage.
The test server simply canโt keep up.
I am learning new programing practices to try and fix this issue. till then the game is offline.
I am also working on anew game.
Comments
Xripper8
Jan. 15, 2018
also, some type of a "skill tree" for evolution would be cool so that we know what to spend ATP etc. on
I agree that would be cool, but I will leave that to you players to work out. The new chat system in version 0.4 will assist with that.
Worgos
Jan. 29, 2019
The UI is really unintuitive
How would you suggest altering it?
LightsBane406
Jul. 20, 2017
Who came from the Broken Mouse Convention?
Nerex7
Jul. 20, 2018
No clue what I'm doing. Gathered shit, clicked shit, now I can't gather nor click shit and nothing happened in a long time.
Did I already finish this? Is this supposed to be a short alpha or smth?
Could you give me more information, please?
ississ
Jul. 22, 2017
So. I'm in phase 2, good few days already, I got few things activated, that do nothing. Cellular adhesion 37%, expansive and cells die far to fast and are to expensive to even bother with that any more. So, collecting by 25/s I have million to get next evolution point, I think I need 5 to prestige, that will take ages :-(
I agree, stage 2 needs a bit more balancing. I am looking into ways to reduce stage two some more. One that already been made for the next update but not implemented yet is the cell cost timer has been reduced by -50% from once an hour to once a half hour. Any suggestions?