Medieval Cop 8 -DeathWish- (Part 1)

Medieval Cop 8 -DeathWish- (Part 1)

by VasantJ
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Medieval Cop 8 -DeathWish- (Part 1)

Rating:
3.7
Released: May 28, 2017
Last updated: June 01, 2017
Developer: VasantJ

Tags for Medieval Cop 8 -DeathWish- (Part 1)

Description

Dregg is finally in Hell. Not happy with his living arrangements, he decides to take his case to the Devil in hopes of coming back to life and defeating Draziel.
(Game Size - 30mb)

How to Play

Left Click to Move and Select,
Right Click to access menu and go back,
PageDown to scroll text fast.

Developer Updates

Jun 1, 2017 11:36am

Version 1.1
- Added Easy mode w/o timer and easier traps
- Fixed minor bugs
-Reduced size from 30mb to 25mb.

FAQ

What is Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1)?

Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1) is a story-driven adventure game developed by VasantJ, part of the Medieval Cop series found on Kongregate.

Who is the developer of Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1)?

Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1) was created by indie developer VasantJ.

What type of gameplay does Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1) offer?

This game is a narrative-focused adventure and RPG game where you primarily explore environments, solve puzzles, and interact with various characters to progress the story.

How does progression work in Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1)?

Progression in Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1) is tied to completing story chapters, solving puzzles, and making choices that influence dialogue and events.

What makes Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1) unique among adventure RPG games?

The game stands out for its comedic writing, intriguing storylines, and character-driven dialogue, making it a memorable entry in the episodic Medieval Cop adventure RPG series.

Comments

0/1000
RebelOConner avatar

RebelOConner

May. 29, 2017

458
31

the game is good as always, but the timer in dimentional debate is a terrible idea.
4 seconds to read, understand and choose an answer is way too short. it made player to chose at random, and by the way loosing the interest of the puzzles.
reflexion game became luck game, that's not fair.

VasantJ
VasantJ Developer

I guess I should put difficulty level starting from now on. This way all types of players will be able to enjoy them. :)

RemusNicolae avatar

RemusNicolae

Jun. 13, 2017

302
20

i have a suggestion for the timer...first, let us read the question and think about an answer, and when we press space again, start the timer and put all the options

VasantJ
VasantJ Developer

That's why I added an easy mode, without the timer. :)

mushroom90 avatar

mushroom90

May. 28, 2017

440
32

"I'll be damned... You already are!" Brilliant! :)

VasantJ
VasantJ Developer

Took me a week to come up with that one... :D

VasantJ avatar

VasantJ

May. 28, 2017

355
35

The game is still not done completely. So I decided to upload the episode in parts. The next part will probably be released by next month. Play and rate. :D

VasantJ
VasantJ Developer

Fixed some bugs and minor spelling errors. :D

chrismohamed91 avatar

chrismohamed91

May. 28, 2017

67
5

There seems to be a bug with the 4th orb (blue) that asks you the question about the mango, banana, and apple. If you get it wrong, time out, or get it right with less than a second left, Dregg says he's slipping, then the title screen is shown, you're shown the first switch in the game but Dregg isnt on the screen, if you interact with the spirit or the switch you're instantly sent to the bridge and then when you go to solve the boulder puzzle you cant interact with any of the boulders you just walk over them.

VasantJ
VasantJ Developer

Fixed it :D