Dungeon Team
by WakefieldStudios
Dungeon Team
Tags for Dungeon Team
Description
Turn-based PvP arena battler!
How to Play
Build your squad of heroes, equip them with over 57 unique abilities and choose from thousands of items ... then match them against teams from around the world!
Developer Updates
Dungeon Team is BACK.
Whole new hero builds system allows you to customize up to 7 builds per class.
Whole new game mode â The Inn: async PvP battles with rolling 24-hour tournaments.
Come join the fun!
Comments
bladedfrogs
Jul. 07, 2017
This game is built very well, you can play against an 'avatar' type entity based on other people who play the game. The caverns mode adds another level of difficulty that leaves your skill out of the teams actions and lets the AI run wild, you only choose where the team goes. I would recommend playing the game to those who would like a strategy and item based rpg or arena game.
thanks! glad you like it!
SuHuz
Jul. 11, 2017
A damage increase timer (ex: characters inflict 2x damages after 5 min of battle, 3x damages after 10 min...) should be added to prevent infinite battles like I've experienced with my Paladin against a Dreamsmith : me having a lot of HP and Armor and the Dreamsmith having a nice Armor and Healing skill.
Otherwise it's a nice game :)
i like this idea a lot.
QMagi
May. 07, 2017
This game is fun, but very laggy. Though I prefer Firefox, I did notice improvement with Chrome (clearing the cache in FF works, too). The music and game concepts are great, btw! As for PVP, it's not 'live' - rather, it's you playing against another player's automated team. Skipping the real-time PVP, the game can still be played with a low server population. :)
glad you like it! we're still working on lag & performance issues... btw live PvP has been implemented since early June :)
sargon_al
Nov. 30, 2017
I think, sorting/filtering in inventory would be usefull feature
LABoogie
Jul. 03, 2017
The game is 90% offline. Is it really necessary to run every little action through the server, especially if the server runs on a potato?
hi there & thanks for the feedback :) we are still working on optimizations for the lag issues - and actually it's a 4-potato processor