Gem Alchemist
by Yokubo
Gem Alchemist
Tags for Gem Alchemist
Description
Alchemist is a tower defense with gems and pathfinding.
This game is in beta, you are welcome to try it but some bugs are to be expected.
Upcoming features:
more special gems
nicer user interface
Android version
more scenarios (maybe some only to be included in a future premium version)
This game is using resources from the open-source game The Battle for Wesnoth (legally).
http://wesnoth.org/
How to Play
You get 5 gems each round. Keep one, the others will turn to rock. Use the rocks to build a maze to prolong the time the monsters spend walking and taking hits.
Place all gems and rocks from the gems you see at the bottom, then start the wave (start button will appear only after placing all).
For gold you can upgrade your chances to get better gems. And with better gems you can create "special" gems that have abilities like stun, poison or start fires. The monsters can be different: fast, mob (less HP - more headcount), boss, flying.
You can combine gems by drag-and-dropping two of the same type together.
The monsters have to touch 6 waypoints before going to attack your mage. You can build a long maze but cannot block their path entirely (because it is more interesting this way :)).
This is an endless game. You just play it and see how far you can reach but there is no limit, and the game gets more and more difficult at higher levels.
Developer Updates
1.199
-Nothing changed but the game does not crash now. I expect some parameter was changed at itch.io the hosting site.
Comments
Nustrum
May. 20, 2019
An option to show a grid while placing stones/ rocks would be great
Thanks that is a good idea! Maybe the grid should be rendered only while placing gems. I will definitely add that feature. If you have any more suggestions I am listening :)
plexusnexusexus
Jul. 13, 2019
Thank you. clearing browser data worked :)
Your are welcome :) I try to make the game compatible with old version saves but sometimes when there is a big change it would mean a lot of work. Now there are a lot of added things saved like achivements, statistics and skills.
plexusnexusexus
Jun. 01, 2019
Lastly, I would love, love, love if we were able to move gems/rocks around the maze at any time so we can tweak the path, make kill zones etc. It would counter somewhat the randomness of the gem chance and wave type.
Really appreciate the changes you make. This has the potential to be a classic. I would hope to see more feedback from other players and comments on my suggestions.
Once beta has finished I hope you relaunch the game, as it should and deserves, many more plays and a higher star rating than it has currently.
Thanks for the comments and the detailed suggestions! I will react with more details soon. Random waypoints idea is really cool, that will have to be added to the game. Standstills: I will definitely do something, but I do not know what yet. Regen mobs: an idea can be to poison them, they do not regenerate when poisoned. Relaunching the game on Kongregate later to get better rating and more plays: that was my plan too :)
plexusnexusexus
Jun. 01, 2019
Need less enemy for more gold. 150 fast regen enemy brings game to a standstill. Just make less enemy but stronger?
Boss and armoured levels seem particularly OP. Boss at the start and later in the game Armoured and impossible. What is supposed to counter Armoured?
In short more gold, we all want to have flawless gems to build our defence.
Need less enemy for more gold. 150 fast regen enemy brings game to a standstill. Just make less enemy but stronger?
Boss and armoured levels seem particularly OP. Boss at the start and later in the game Armoured and impossible. What is supposed to counter Armoured?
In short more gold, we all want to have flawless gems to build our defence.
plexusnexusexus
May. 25, 2019
Thanks for all the improvements/bug fixes! Really appreciate it. Would it be possible for the special gems to be highlighted in the map when they are available? Also, could we have upgrades to the special gems with gold?
You are welcome :) There will be some kind of notification when a special gem becomes available. Maybe it will be a text message or something else I am not sure yet. And about the "special gem level upgrades for gold" thing I had planned a system where gem kills are counted and these somehow increase damage so you can "train" gems by placing them in positions where many kills are done. But the level upgrade for gold can happen too I think these two options can both happen.