M13n: Miniaturization
by aaaantoine
M13n: Miniaturization
Tags for M13n: Miniaturization
Description
The incremental game where the numbers get smaller.
How to Play
Click the beaker button to research a smaller theoretical size. Click the wrench to engineer the thing down toward that size. Sell shipments of the thing to make more money to make the thing smaller.
Developer Updates
Iโve found some free time to make changes.
- Tooltips. Tooltips everywhere.
- Now tracking minimum size (by orders of magnitude below 1.0) and number of achievements via Kongregateโs Statistics API.
- Overhaul of internals to make developing this game a little less stressful going forward.
I may have forgotten a few minor things, but I tried not to re-balance anything this time around. Before I do that again, Iโll see if I can get some useful statistics out of Kongregate.
I am single-handedly developing & testing this game, so if anything has broken since the March 18 build, let me know.
FAQ
What is M13N: Miniaturization?
M13N: Miniaturization is an incremental idle game developed by aaaantoine where players manage and upgrade miniature machines to produce resources.
How do you play M13N: Miniaturization?
In M13N: Miniaturization, you build and upgrade a network of automated machines to generate and collect different resources over time, with gameplay focused on optimizing your machine setups.
What are the main progression systems in M13N: Miniaturization?
The main progression systems in M13N: Miniaturization involve purchasing and upgrading machines, unlocking new production types, and enhancing efficiency as you scale up your miniaturized factory.
Does M13N: Miniaturization have offline progress?
Yes, M13N: Miniaturization supports offline progress, so your machines continue to generate resources even when the game is not open.
What makes M13N: Miniaturization unique among idle games?
M13N: Miniaturization stands out with its miniaturized machine theme and the strategic placement of different machines to maximize production within a confined space.
Comments
butterflysigh
Mar. 21, 2017
Is there a reason why I wouldn't want my whole Sales team selling things?
Not really. I added that during early testing and never took it out. I mainly keep the controls around to help throttle the engineers who can often take away resources from the researchers (one of many tuning issues I'm aware of).
zebsi0n
Mar. 17, 2017
I definitely think that this could go places. It's an amazing start, in my opinion, but does need a little more content. Keep up the great work!
rjkxb2
Mar. 18, 2017
You can reset once you get to 1 quintillion. It pops up automatically. Also hovering over the achievements shows what they are. Took me longer than it should have figure that out haha
Constantine212
Mar. 18, 2017
Great concept, the visual for size and the theoretical minimum makes this much funner than just a text incremental. I would highly suggest making more exponential features, an automatic buyer buyer (which might increase the cost to balance it a bit), and prestige for your first couple improvements. I'm excited to see you improve your game and look forward to future releases :)
blazeiliev
Apr. 03, 2017
An offline mode would be good to have...