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Comments for M13n: Miniaturization

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7dragonlord

Mar. 23, 2017

Under rating threshold (show) what am i selling

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(3)

oxford

Mar. 22, 2017

Under rating threshold (show) Sales team doesn't seem to gain speed after a certain amount... like 75 or so. Are they supposed to or do they max out without telling me?

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(9)

Elijah1111

Mar. 22, 2017

Under rating threshold (show) I Love it! do you use a PID equation to shrink the increase? obviously with out the distance

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(3)

Silencian

Mar. 22, 2017

Under rating threshold (show) So the further you get, the slower your sellers sell, engineers engineer, and researchers research. The cost increases aren't in line with income increases, so not only can you not do them better but you have trouble keeping par. And resets just mean fewer clicks needed per circle? It's harder and more expensive and never really gets easier.

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(25)

atr7

Mar. 22, 2017

Under rating threshold (show) What am I selling? Why do I want to make 'it' that F'en small? Who the hell buys "billions and billions" of units of 'it'?

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(9)

EvoGeek

Mar. 22, 2017

Under rating threshold (show) Engineer should stop upgrading once at the theoretical minimum diameter. Otherwise it just spends money, doesn't shrink the size and the researcher never gets enough money.

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(9)

Vednix

Mar. 22, 2017

Under rating threshold (show) The lack of a save feature kills it. I spent all day working towards my first reset and then waited until it was 'saved' before leaving, came back and my progress was gone.

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(5)

nothingelse89

Mar. 21, 2017

Under rating threshold (show) My workers don't have consistent speed - they get slower all the time. Right now I'm at quintillion with 170 salespersons and I can't even mantain my 100 salespersons speed at quadrillion. It's getting frustrating.

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(7)

SamuelP101

Mar. 21, 2017

Under rating threshold (show) Damn... After a while I was thinking I must be close of the plank length... And nope... its crazy how a planck length is small... im not even close yet... Just for making me realise how insanely small it is you got star!!

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(2)

Dark_Zhiro

Mar. 21, 2017

Under rating threshold (show) There's a lot of lag. Ugh, so much that I can't type correctly right now. The lag starts when the circle appears.

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(0)

butterflysigh

Mar. 21, 2017

Under rating threshold (show) Is there a reason why I wouldn't want my whole Sales team selling things?

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(223)

Developer response from aaaantoine

Not really. I added that during early testing and never took it out. I mainly keep the controls around to help throttle the engineers who can often take away resources from the researchers (one of many tuning issues I'm aware of).

gangnus

Mar. 21, 2017

Under rating threshold (show) Very nice idea in the base, but needs MUCH tuning.

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(0)

Graybeard

Mar. 21, 2017

Under rating threshold (show) All I need now is a hiring manager and I can walk away.

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(5)

FesterBlats

Mar. 21, 2017

Under rating threshold (show) What the heck is this? Why are we whacking containers? And why are they getting smaller?

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(5)

lesdrui

Mar. 21, 2017

Under rating threshold (show) This game need tooltips D:< Other than that it's cool

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(-2)

nareas

Mar. 21, 2017

Under rating threshold (show) This game really has a potential :) but theres a lot of work to be done. First start with offline progress. Also prestige needs alot of tunning - its plain with no target than increasing (maybe some prestige points to spend in some sort of shop for different bonuses instead of increasing percentage). Also u can try to add some more steps to do not just sell, cut and research. Buy [ammount] should be good to :) But u've done a good job already just put some time to improving good to be best :))

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(9)

sk0976

Mar. 21, 2017

Under rating threshold (show) Not every idle game needs offline gains per se, but atm it even stops when changing tabs.

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(3)

y2kh8r

Mar. 21, 2017

Under rating threshold (show) Who knew it was so expensive to steal?

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(1)

nothingomud1234

Mar. 20, 2017

Under rating threshold (show) so... this is how science is viewed now?

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(1)

Losk

Mar. 20, 2017

Under rating threshold (show) so after 2 resets i still dont see anything new

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(2)

Supermario568

Mar. 20, 2017

Under rating threshold (show) No clue what I'm doing, but I'm having fun so who cares. :)

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(6)

NathanR83

Mar. 20, 2017

Under rating threshold (show) @Draygen that is absurd to the point I wonder if you are playing the game. The further you get the more each shipment gives income per sale. When it goes from requiring 100 shipments to purchase each salesman to each shipment yielding enough money to purchase a salesman obviously the income increase is affordable. When I can purchase 10 salespeople in 10 seconds of income I see clear gains in their output.

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(4)

PlayerOfArmor

Mar. 20, 2017

Under rating threshold (show) Would be nice to have +/- buttons modify by x5/x10/x50 and so on (like in many-many other idlies), since I frequently change my engineering level to match my research, and when you have many, it becomes somewhat tedious. Another idea would be to modify multiplicative, not additive, since I don't really care for precise amount, I want it just to be noticeably less than current

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(5)

rpgmanes

Mar. 20, 2017

Under rating threshold (show)

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(-12)

dil5556

Mar. 20, 2017

Under rating threshold (show) An earlier reset option would be nice, otherwise i really enjoy! :)

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(1)

catisfluffy

Mar. 20, 2017

Under rating threshold (show) Can you just remove cooldown times? It's still annoying.

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(-2)

Draygen

Mar. 20, 2017

Under rating threshold (show) Problem: hiring another salesperson becomes more and more expensive, and less and less useful. Buying a second SP is a 100% increase, a third is a 50% increase, a 4th at a 33% increase, and on and on, until buying a new one is not cost effective. Maybe some multipliers at certain intervals would change that.

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(8)

lwpack

Mar. 20, 2017

Under rating threshold (show) Needs offline progress!!

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(9)

gangnus

Mar. 20, 2017

Under rating threshold (show) I love it! It is the most IDLE game I have seen.

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(1)

mecha372

Mar. 20, 2017

Under rating threshold (show) Suggestions: Add an export/import save file; Scientific and engineering system (you can also add english system like milliard); different languages; different types of units that can be shipped/sold. also add a scale comparison (ex. red blood cell vs. unit that you are selling) so we can see how small those units are.

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(7)

TheNiceDictator

Mar. 19, 2017

Under rating threshold (show) Love the idea! But it could really use a lot more content

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(7)

Zeekthegeek

Mar. 19, 2017

Under rating threshold (show) Cool start not much to it though

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(-1)

waterghosteus97

Mar. 19, 2017

Under rating threshold (show) one could say this game is… minimalistic.

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(2)

jeffallen55

Mar. 19, 2017

Under rating threshold (show) Appears to be no point to resetting, other than to get an achievement. Appears to be no point to achievements either. I like the idea, but this is missing a LOT of stuff right now.

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(12)

HuevosGrande

Mar. 19, 2017

Under rating threshold (show) add a stats screen

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(-1)

HuevosGrande

Mar. 19, 2017

Under rating threshold (show) what is gained from resetting? About at 1sx for 2nd reset.... haven't seen any explanation of what rewards are...

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(111)

Developer response from aaaantoine

Each reset increases the effectiveness of the Engineering and Research actions. The multipliers start at 0.95, and each reset trims 5% off the current multiplier. So you'll have a 0.9025 multiplier after the first reset, a 0.857375 multiplier after the second reset, and so forth.

Vartiovuori

Mar. 19, 2017

Under rating threshold (show) Pauses when you switch tabs, no offline progress... neither is really acceptable in an idle game. 1/5.

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(8)

unyil99

Mar. 19, 2017

Under rating threshold (show) You need to apply idle when player switch tab.... kinda ridiculous idle game stop idle just when we are switching tab

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(1)

Pixelosa

Mar. 19, 2017

Under rating threshold (show) What is the thing that's being sold anyway?

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(-1)

Xfrogman43

Mar. 19, 2017

Under rating threshold (show) No offline progress...

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(9)

MaximusArg1982

Mar. 19, 2017

Under rating threshold (show) The gameplay likes some, the idle gains shouldn't reset the cooldown for the manual gains. This just make the player "useless" after you have enough idlers

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(0)

MaximusArg1982

Mar. 19, 2017

Under rating threshold (show) This is what a programmer makes when he is bored. This goes beyond minimalist, this is using the very default of defaults. Proof that you don't need a great graphics designer, nor an incredible artist, to make a fun game.

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(8)

Rektaron

Mar. 19, 2017

Under rating threshold (show) needs a save button or a better autosave. already lost progress twice from 40 achivements down to 14

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(1)

will2345676

Mar. 19, 2017

Under rating threshold (show) There NEEDS to be a bulk buy option.

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(3)

RichP12

Mar. 19, 2017

Under rating threshold (show) reset cost 1 quintillion appears at 1.0000 fm

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(-1)

KurnDerak

Mar. 19, 2017

Under rating threshold (show) Appears to pause if browser tabs are changed. Something an idle game really shouldn't suffer from.

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(2)

kamil13

Mar. 19, 2017

Under rating threshold (show) Wait. Why do i have to pay for autoresearch? Paid millions to hire my researchers and they don't even do research for free?

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(24)

andrest65

Mar. 19, 2017

Under rating threshold (show) I think it would be great to be able to upgrade the size of the container aswell. Thus, you could have smaller and smaller objects in a bigger and bigger container ^^

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(3)

Vartiovuori

Mar. 19, 2017

Under rating threshold (show) There seems to be very little point to hiring more than 3 or 4 engineers, since the efficiency of decreasing the size goes down the closer you get to the theoretical minimum, so they end up just costing more money for negligible benefits. Maybe have engineers reduce the cost of size reduction as well as automating it?

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(10)

maxtri

Mar. 19, 2017

Under rating threshold (show) So what's the point of reset?can't see the diffrence

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(5)

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