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Comments for Slice: Fortress Defence

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rsoult

Mar. 28, 2015

Under rating threshold (show) NOPE

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(1)

nj_bagatelle

Jun. 25, 2014

Under rating threshold (show) a thoroughly unpleasant experience for me 1/5

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(2)

AnTi90d

Aug. 19, 2013

Under rating threshold (show) If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5..

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(2)

Tuonetar

Dec. 05, 2012

Under rating threshold (show) christ how did some guy get to 4455

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(1)

Finn_The_Specter

Jun. 12, 2012

Under rating threshold (show) A blue cup filled with orange juce

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(-1)

tbsikkema

Feb. 02, 2012

Under rating threshold (show) put a defender in every window and left. hour later still goin

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(-1)

skitszo

Jan. 02, 2012

Under rating threshold (show) whats the point?......got to wave 130ish but theres like no point.....and the units can't keep up with upgrades with money and you get over run....fail IMO...

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(0)

foofy1

Dec. 18, 2011

Under rating threshold (show) I usually don't like tower defense games, but this is an exception. It might be a bad game according to all of you, but I like it because it is something new and something I have never seen before. If you could maybe add a couple more level designs, waves you can control, or maybe special abilities different troops have, then this game would be even better. It has a lot of potential, just a few updates and you will have yourself one of the best tower defenses on kongregate.com.

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(1)

Selva

Dec. 11, 2011

Under rating threshold (show) I REEEAAALLLY wanted to like this. I tried. I tried hard! *sigh* I'm just not that good. Better luck next time aartform. I feel like you are on to something, but you just couldn't nail it here.

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(1)

DeadlyDad

Dec. 07, 2011

Under rating threshold (show) FWIW, this is also an easy-to-use modeler: http://www-ui.is.s.u-tokyo.ac.jp/~takeo/java/smoothteddy/index.html

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(0)

punksush1

Oct. 03, 2011

Under rating threshold (show)

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(-3)

madmax82510

Oct. 01, 2011

Under rating threshold (show) it's... well... can't quite put my finger on it... awww screw it... FAIL!

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(-2)

carey__man

Jul. 22, 2011

Under rating threshold (show) this game needs to have a send next wave button.

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(1)

himongo

Jul. 21, 2011

Under rating threshold (show) omg the level 9 archer does 666 damage

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(1)

Circaea

Apr. 30, 2011

Under rating threshold (show) Delete doesn't work on any of my browsers, but I can't get to a high enough level that it matters. You need to get to level 180 or something before everything starts getting maxed out, I think, and I can't get past 150 or so.

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(0)

Valthero

Mar. 21, 2011

Under rating threshold (show) Lolfail. Delete = the sell button, it even says so on the main menu game instructions..

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(9)

ravenzilla

Dec. 23, 2010

Under rating threshold (show) DO YOU KNOW THE PUPPET MAN,THE PUPPET MAN,THE PUPPET MAN, DO YOU KNOW THE PUPPET MAN,HE NEEDS BETTER GAMES. Seriosly I'm winning while typing this

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(0)

urmelhelble

Oct. 18, 2010

Under rating threshold (show) Nice, but will there ever come a final wave?

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(0)

belnumcree

Oct. 15, 2010

Under rating threshold (show) Just played part 2 and decided to revisit this one. :) Finally overrun on lv 124. :)

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(0)

UKzsniper437

Oct. 01, 2010

Under rating threshold (show) i think they should MAKE THE GAME HARDER

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(-1)

Chipmeister101

Sep. 11, 2010

Under rating threshold (show) do necromanncers get resisted by all? mine arent helping at all

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(2)

Chipmeister101

Sep. 11, 2010

Under rating threshold (show) NEEDS SELL BUTTON! DUH WHOEVER MADE THIS! and archer dont even move. it needs so much more detail. Plus me if you agree.

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(-2)

chickenbones4411

Sep. 02, 2010

Under rating threshold (show) needs a speedup button but over all it is a fun game.

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(-1)

KillerCyborg

Aug. 14, 2010

Under rating threshold (show) Oh, and FOR THE LOVE OF GOD, add in a RESET button!

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(0)

KillerCyborg

Aug. 14, 2010

Under rating threshold (show) Fun little game! Add in a Sell option for units that are poorly placed, a visible range radius zone for each unit so you can see how far they can attack, multiple levels/maps, more monsters with more visible differences in behavior/attributes, better instructions that describe each of the units in the game so that we know what they do (does blue slow the monsters? does oil hit more than one monster? what's the advantage of a fighter? etc. etc.)... do all that, and it'll be a pretty great game! Also, you might consider removing the cap on life/hearts; if people can bring it over 100, that would add a lot more variance in how well they can do in the game, and add some more strategy to it. And maybe some special abilities (or major boosts in existing special abilities) when a unit reaches max level.

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(0)

cuttmansfriend

Aug. 08, 2010

Under rating threshold (show) crush them all!!!!!!! if u beat the endless add a +

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(0)

JakeAmick

Jul. 12, 2010

Under rating threshold (show) Reminds me of Mario trying to save the princess from Donkey Kong(Player) Throwing the barrels.

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(0)

Syversen

Jun. 28, 2010

Under rating threshold (show) Fun game, but a little bad that you can't build more towers :D My highest lvl was 162

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(0)

hk4477

Jun. 21, 2010

Under rating threshold (show) last wave was 60 people who say theres is in the 100s are deffenetly lying seariusly i bet the highest lvl u can get to on this is like 90 somthing no higher

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(-1)

Rayver666

Jun. 06, 2010

Under rating threshold (show) booooooooooring

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(-1)

zenithf

May. 27, 2010

Under rating threshold (show) sound effects would b nice to have, restart button is a must, cool twist on a td game, i like it very much 3.5 cuz of those minuses, otherwise more then 4

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(4)

asqwzxdfercv

May. 21, 2010

Under rating threshold (show) Too many waves stacked together... usually 3~4 after wave 90 Lvl a lot exp, money too less

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(1)

SumPuella

Apr. 08, 2010

Under rating threshold (show) This game has a lot of potential, good job! A sell button would be quite helpful. especially since there are locations where certain defenders can't/don't attack.

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(10)

Castef

Apr. 02, 2010

Under rating threshold (show) Too much easy. :(

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(-1)

noobino

Apr. 01, 2010

Under rating threshold (show) Put a sell button somewhere and it'll be awsome

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(0)

bobsmith111

Mar. 30, 2010

Under rating threshold (show) Great game. One of my favorites.

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(1)

Dragonchilde

Mar. 30, 2010

Under rating threshold (show) This game is gorgeous, cute and fun! My suggestions for future versions of the game would be: - More/easier to read in-game information about units/monsters - Different levels with different castle layouts and monsters - Faster/cheaper level-ups for units

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(0)

stymie

Mar. 29, 2010

Under rating threshold (show) Good game, very addicting. 5/5 My highest level so far 147. :)

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(0)

supdudel

Mar. 29, 2010

Under rating threshold (show) wase 159 in first try woot!

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(1)

Ruffnekk

Mar. 29, 2010

Under rating threshold (show) Nice game! Although you need to work on a few minor things like the shooting of arrows and damage models. Lot of potential and good fun!

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(0)

LaTotty

Mar. 28, 2010

Under rating threshold (show) MontrealPeon: 161 with your build ^^ 1. row fighters 2. 4 necro and archers and the rest is archer first fill all the places not upgrade then archers and fighters to lvl5 then fighterst to 8 then arch and fighter to max then necros at 161 necros had lvl7-8

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(0)

MontrealPeon

Mar. 27, 2010

Under rating threshold (show) 1st Row - Swords 4 Necro - Total Archers the Rest Final Wave 155

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(0)

xpanterx

Mar. 27, 2010

Under rating threshold (show) Start defending/building from the top - down or the levelling of the defenders will suffer

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(0)

Austin0

Mar. 26, 2010

Under rating threshold (show) made 141 yesterday - a couple swordmen in a row are your only hope of slowing things down... then you just have to pray that a necro gets an early instant kill on one of the more boss like guys that gives tons of xp. and cash.... other than that Archers, Archers, Archers

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(0)

theba

Mar. 26, 2010

Under rating threshold (show) why the waves don't come? *-*

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(0)

aartform

Mar. 25, 2010

Under rating threshold (show) Any tips for getting past wave 140 and onwards? I'm done tweaking this version (to make high scores fair) - so I am gathering all the ideas for version 2, thanks for the comments!

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(0)

serpe42

Mar. 25, 2010

Under rating threshold (show) This is a great game. With a few minor tweeks it could be a real challenger to gemcraft. The ogre looking monsters get too tough too quick. After level 50 even with max stuff I can't kill them any more. Also some explanation in the stats area what the special abilities are for each "tower". A story line would be great along with multiple levels, and maybe different castles. All in all this is a great game.

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(0)

Austin0

Mar. 25, 2010

Under rating threshold (show) with the latest updates it seems the special abilities have no effect at the higher levels - even the swordmen have little effect - they might grab one guy out of a wave and hold him until he is dead while all others run right through.

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(0)

rischo

Mar. 24, 2010

Under rating threshold (show) You know what. I like that you upgrade the game like this. You don't see this very often among developers. I keep coming back daily to this game just to see how it evolves. Keep up the good work :)

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(0)

aartform

Mar. 24, 2010

Under rating threshold (show) LoboFeroz - Thanks for the ideas! I'd love to make some new towers & I will make the winning duration and strategies different on each - as well as the survival mode!

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(0)

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