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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5..
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whats the point?......got to wave 130ish but theres like no point.....and the units can't keep up with upgrades with money and you get over run....fail IMO...
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I usually don't like tower defense games, but this is an exception. It might be a bad game according to all of you, but I like it because it is something new and something I have never seen before. If you could maybe add a couple more level designs, waves you can control, or maybe special abilities different troops have, then this game would be even better. It has a lot of potential, just a few updates and you will have yourself one of the best tower defenses on kongregate.com.
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I REEEAAALLLY wanted to like this. I tried. I tried hard! *sigh* I'm just not that good. Better luck next time aartform. I feel like you are on to something, but you just couldn't nail it here.
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Delete doesn't work on any of my browsers, but I can't get to a high enough level that it matters. You need to get to level 180 or something before everything starts getting maxed out, I think, and I can't get past 150 or so.
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DO YOU KNOW THE PUPPET MAN,THE PUPPET MAN,THE PUPPET MAN, DO YOU KNOW THE PUPPET MAN,HE NEEDS BETTER GAMES. Seriosly I'm winning while typing this
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NEEDS SELL BUTTON! DUH WHOEVER MADE THIS! and archer dont even move. it needs so much more detail. Plus me if you agree.
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Fun little game! Add in a Sell option for units that are poorly placed, a visible range radius zone for each unit so you can see how far they can attack, multiple levels/maps, more monsters with more visible differences in behavior/attributes, better instructions that describe each of the units in the game so that we know what they do (does blue slow the monsters? does oil hit more than one monster? what's the advantage of a fighter? etc. etc.)... do all that, and it'll be a pretty great game!
Also, you might consider removing the cap on life/hearts; if people can bring it over 100, that would add a lot more variance in how well they can do in the game, and add some more strategy to it.
And maybe some special abilities (or major boosts in existing special abilities) when a unit reaches max level.
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last wave was 60 people who say theres is in the 100s are deffenetly lying seariusly i bet the highest lvl u can get to on this is like 90 somthing no higher
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sound effects would b nice to have, restart button is a must, cool twist on a td game, i like it very much 3.5 cuz of those minuses, otherwise more then 4
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This game has a lot of potential, good job! A sell button would be quite helpful. especially since there are locations where certain defenders can't/don't attack.
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This game is gorgeous, cute and fun! My suggestions for future versions of the game would be:
- More/easier to read in-game information about units/monsters
- Different levels with different castle layouts and monsters
- Faster/cheaper level-ups for units
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Nice game! Although you need to work on a few minor things like the shooting of arrows and damage models. Lot of potential and good fun!
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MontrealPeon: 161 with your build ^^
1. row fighters
2. 4 necro and archers
and the rest is archer
first fill all the places not upgrade then archers and fighters to lvl5 then fighterst to 8 then arch and fighter to max then necros
at 161 necros had lvl7-8
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made 141 yesterday - a couple swordmen in a row are your only hope of slowing things down... then you just have to pray that a necro gets an early instant kill on one of the more boss like guys that gives tons of xp. and cash.... other than that Archers, Archers, Archers
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Any tips for getting past wave 140 and onwards?
I'm done tweaking this version (to make high scores fair) - so I am gathering all the ideas for version 2, thanks for the comments!
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This is a great game. With a few minor tweeks it could be a real challenger to gemcraft. The ogre looking monsters get too tough too quick. After level 50 even with max stuff I can't kill them any more. Also some explanation in the stats area what the special abilities are for each "tower". A story line would be great along with multiple levels, and maybe different castles. All in all this is a great game.
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with the latest updates it seems the special abilities have no effect at the higher levels - even the swordmen have little effect - they might grab one guy out of a wave and hold him until he is dead while all others run right through.
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You know what. I like that you upgrade the game like this. You don't see this very often among developers. I keep coming back daily to this game just to see how it evolves. Keep up the good work :)
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LoboFeroz - Thanks for the ideas! I'd love to make some new towers & I will make the winning duration and strategies different on each - as well as the survival mode!