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Having played wayyy too much of the first two games in this series, I am thrilled to see a third. The Sci-Fi theme is a totally unexpected change, although otherwise it's very consistent in feel.
The thing that makes me sad about this is the same thing I had a problem with on SFD 2 -- in the freeplay mode, you still have the same set waves, and they are finite. I really liked the infinite waves of SFD 1.
I also feel like the difficulty has been turned down a little from SFD 2. Not by a lot, and there were still a few puzzles of how to have the right tower at the right time.
On the plus side, this is the first in the series where the "delete" function has actually worked with any browser I tried. This was lucky since there were some levels I don't know how to beat without selling to move or swap out towers.
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Pretty good game. FYI it starts getting more challenging around level 13-14. It looks nice and (mainly) works well, and although there are a ton of strengths and weaknesses (which I don't usually like) it's quite intuitive if you play through the campaign. As previously said, sound mute should be 'sticky' and unit selection for removal is awkward. My only real criticism is that the campaign is too short - by the time I'd finished it I was hoping there were another 20 levels :) 3.5/5 rounded up in the hope that the above two points are addressed ;)
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why do I have to re-mute the sound effects on every single level? Why doesn't it except the mute the first time and the game remember this?
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1> selection doesn't register on drag, you need to click, wait then drag. this is easy to forget to "prepare" choice. 2> once you place a unit and remove it, that space is blocked. This is annoying when mispicked. 3> make the enemies less but harder. right now, anything works to win.