Sometimes Stencyl is like that. It's rather weird. I recently had a game lag really bad during testing; closed and re-opened Stencyl, and it was working normally again. I'm glad you got it working :).
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This is a wonderful tutorial! I am having one small issue, nothing happens when my actor collides with the door. I have checked and triple checked and I've done everything exactly the same as you have. And all the coding is the exact same. I'm not sure why it doesn't seem to respond, and yes, the sensor is checked as well. :/
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Excellent tutorial! When I created my scene and set it to 640x480 it set the tile grid to 20x12. I set it to 20x15 but only 12 are visible when I test my game.
Are you sure you did 640x480 and not 640x384? The 384 is the default. If that is the case, then your extra 3 tiles aren't showing since they are off screen (still there just not visible).
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Encountered a bit of a problem: when I put in my level exit, it resets the level every half-second or so, regardless of whether I've reached the exit or not. D:
Check your coding for the level exit (and any collision codings for it). Make sure it only changes scenes when the player hits it. If you want, upload it to StencylForge (and let me know) and I'll try taking a look at it for you directly.
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Can ya help me out a bit? When I set the "Actor motion" speed (step 14), it registers to Actor instead of Self like in you guide.
Is this a problem, or can it be overlooked?
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My 7 yo son wants to be a game designer and has some ideas he wants to put into game form. This tute series will help me help him take his first steps. Thanks very much! My Fortran and Cobol coding skills aren't that much use in game construction. :)
You're welcome :). Don't count out your other programming knowledge though. Use it to understand the logic behind the blocks in Stencyl. That's what I did ;).
Collision Groups are in the Settings button at the top of Stencyl. You can find changes to the current Stencyl version in the "News" section... I hate how that section is now hidden :(
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Developer Response from Abigayl Developer Response i wanna the neighbours time methods thanks i want to play stencyl tutorial
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Recently, I Was A Stencyl User, But I Quit. About 6 Moths Later I Was Back In The Makings. But I Wondered "What On Gods Creation Should I Make?" Then It Hit Me! A Platformer! I Tried Using The Logic In Your Avoider Tut (It Was Really Useful) But It Made My Character Fly... So I Looked Up Your Platformer Tuts And, Well, Here I Am.
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Howdid I notsee this when Iwaslooking at your first series? I guess that was a while ago, though. Awesome tutorials, BTW.
Thanks. These indeed did come later; they were doubly harder than the first set to make: 1. I had very little experience making platformers before this set (only made one small, buggy maze platformer that wasn't even released) and 2. This series uses a lot of generic programming techniques that are trickier to use (and thus explain), but once understood, help immensely in programming larger games.
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Another good one. I missed something though, my player keeps falling through my tile, and I'm not sure if it is the programming or the frame I'm using. Was a fun afternoon of your tutorials though.
For some reason, sometimes when people create tiles, they default to no collision. Head into your tile set and click on each tile to make sure they have a square (or similar) collision.
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TIP: Whenever you add the music Abigayl, you should add a mute button for those who don't want to listen to the music are satisfied.
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Hahaha this is awesome! Finally finished my game and, after saving it 5 times or so, i hasn't been saved! hahahaha Let's make a better ooone!
That's weird... 2.0 saves things automatically, so that shouldn't be happening. Be sure that the installation was correct and what folder you are saving to.
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How do I make my player die and reload when he falls off the map?? I did it the way you did it Abigayl but it does nothing.
Weird... are you saying you created a game but can't find it anymore? With 2.x, the saving is automatic, so that would be a rather unique issue. Check your games folder (Top Menu Bar -> Debug -> View Games Folder) and see if it is there.
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Please let me know if you ever see a bug, typo, etc. in any of my tutorials. This tutorial has been out for months and I just now learned of (and fixed) a graphical error on slide 34. Thanks.
I will try to add that as a note. It was a change in the most recent version (before then, Stencyl assumed that it was a square collision). EDIT: added.
When you upload the tiles, click on each tile and be sure that the collision for that tile is set to a square. It is likely set to no collision right now. EDIT: added to notes.
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Thank you for making these tutorials! I just discovered Stencyl and this is definitely a quick and painless way to learn the basics!
Paint.NET, same as the player (there's a link for it on slide 5, hold Ctrl + click on the blue text). It's a great free tool if you use Windows. If you run a Mac, GIMP is decent too.
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And to add on to my earlier post, I jump tremendously when when wall jumping, but horribly when jumping from the ground,
Check to make sure that you have the force as "sharply" not "gently". With this post especially, it sounds like wall jumping is set to "sharply" and the ground is done "gently". With a gentle force, you need the amount to be a lot higher to get the same effect. EDIT: You might also want to take a look at Tutorial 2 since I basically throw out this jumping system for a better one.
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I have a problem. When I jump in my game, my character doesn't go up very far, it goes fast with 30, however it fails to rise above 2mm, so my character cannot clear obstacles. Please help me
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i maybe doing it wrong but on the attribute slides the, add event tab is not there so i am unable to continue past slide 40, so is there anyway for me to open that tab?
I'd suggest restarting Stencyl. I can't reproduce your issue myself, so I can't figure it out. If you want, send me a screenshot and I'll try to help from there.
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Just as a heads up: The scrollbar menu no longer keeps a change if the mouse leaves the focus. Hope it helps :) (learned how to do it when doing tutorial 2)
Part 2 is hopefully coming out today :). I'm just finishing up the final touches, trying to make it even more user-friendly than this one. EDIT: It IS out today :)
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I'm not sure if you're looking for tips on what to include in this tutorial but I would like to see how to set up some coding to switch between multiple characters I tried using Boolean game attributes to set up the character switching but I don't think that was the right approach.
You do know about my livestream, right? (livestream.com/poweredbyflowers) It's the best way to reach me with questions. One piece of advice I can offer is to make number attributes instead of booleans unless you know for sure there's only going to be two options (i.e. a mute button). With numbers, you can let 0 be false, 1 be true, but it allows you to expand to more options if desired. For a character selection menu then, use a number game attribute, and set it based on what character the user picks. Then, in the game, create the player based on what number was picked.
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for some reason my actor likes to float 3 or 4 pixels above the tile he stands on any ideas why that would happen? and I agree with the comment I saw on one of your other tutorials you really should make a tutorial on how to rate 5/5
Check your image/collision detection. Chances are one of those will have 3 or 4 pixel lines of blank space on the bottom that Stencyl is picking up on. Thanks for the support... I'm almost tempted to make that tutorial just for fun :D
Aye, there's a lot of quick mistakes possible in programming. It's very similar to math in that missing one small detail can screw up all of your calculations. I'm glad you figured it out :).
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Could someone help me? When I press right, he doesn't move and disappears when I press left. He does reappear when I press right. So fat, I can only make him jump/double jump :(
(BTW, if you ever run into issues again, can reach me via livestream (livestream.com/poweredbyflowers). If I am on, I'm on there. If I'm not on, there's often some other Stencyl programmer who might be able to help.)
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Excellent set of tutorials, and it's great to see someone sharing their knowledge with the community!
One question, if the actor jumps normally while holding left or right, he glides for a bit and gravity pulls him down. However, if you repeatedly hit up to wall jump to where his head touches the upper edge of the screen and then hold left, he seems to glide for almost twice as long before descending, is this due to some button pressing lag?
I just played around for a bit, but didn't get any gliding. He does travel in a parabolic motion though. When tapping up a lot, you increase the initial velocity, making him travel higher, which also then allows for further sideways distance. Is that what you meant? [BTW, jumping will be improved a lot in Tutorial 2... once I can make it]
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i meant couldnt the left and right arrows be used to navigate? clicking is fine, but i feel shift click is a bit awkward
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How to fix this? When I hold the left or right key, he just go a bit and stop moving, when I release the key, he come back to the starting x point.
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I can't tell whether or not people like Joker's comment because of the "helping others" part or for asking for BGM. If you want BGM and don't mind the longer loading time (would increase the file size another about 20%), please rate this comment up so I know for sure. If you prefer to keep the loading time shorter, not caring about BGM, vote down. Thank you for your input!
To make a basic cutscene is making characters that do their own thing (AI). To import a cutscene... well the Stencyl forums have some help there, just search the topic to find a whole list of posts on it.