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i attatched everything 5000000000 times and it still won't work... cus max said what to do adn it didn't rllt helped ... ok my enemys appeared but were moving at the same position and after i deleted tht not a singel enemy appeared.
I just calculated it out. Assuming you somehow pressed the "attach" button once every second, it would take over 158 years to hit it that many times. Have you tried my second tutorial? It goes over more advanced spawning methods (link is in the Updates section).
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And another question: How to make a gun which aims on player when
it recognizes him (in order if u dont understand press this http://prntscr.com/zr96w )
What it actually wants is proper grammar so I can understand what your problem is :P. You can use specific velocities instead of random ones if you want.
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not a singel enemy appear... why? pls help D: because i can't get further on next totorials becasue it's always about those enemy's... and all the other totorials are reading and tht's too boring :/
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when i finished that coding on creating an enemy i pressed attach to scene and a window appeared saying to wat scene to attach
so my question is to wat scene do i attach that?
You would attach it to the scene you made earlier (if you didn't, make a scene and attach it to that one). In this tutorial, there is only one scene, so that is the one you attach it to.
The original file was long lost. That said, I have kept it up-to-date in the Updates section... which has unfortunately been hidden since Kongregate updated their system :(. You can still read all of the changes there though (and find the links to my other tutorials, including for my 2.0-2.2 set).
You have to click on the actor palette option and then the motion sub-tab in the palette. Does that make sense (btw, it will likely look different than in the tutorial. Check the "news" section to see any differences.).
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I really like this toturial of yours, but how can I make the player move diagnolly when I press up and left or down and right, etc?
I believe that's covered in part 2 (might be part 3 though). You can find links for the rest of the tutorials (as well as notes as to what are the differences between what is shown and the current version of Stencyl) in the "News" section.
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What I Mean is Like for much Gravity and the coding for like player to move left and right and jump. your Tutorial 4: Shooting & HP i can not understand it um is the tutorial out of date for the shooting & HP?.
In the "News" section (which is unfortunately now hidden instead of easy to find), you can find all of my updates. One section covers the differences between this series and the latest Stencyl versions. The others are links to more tutorials, including a second set based on the current version, which directly covers how to make a platformer.
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I'm sorry for writing this, but it seems this tutorial is out of date. I find Stencyl - Crash Course from their official site more useful than this. I crash on your tutorial wile making controls for my actor. The command "Always" is changed in new version of Stencyl so is VERY hard to follow your tips.
Nothing should actually crash, so that is surprising. It is indeed based off of Stencyl 1.2 (and Stencyl is about to reach 3.0). That said, check the "Changes to Current Version" in the notes area... unfortunately with the reworking of the website (which I do not like), that is now hidden. It does go over the major changes though. Also, you can always check out the SECOND tutorial set, based off of the current version of Stencyl (again the links are in the now-hidden news section).
I get mixed reactions to the suggestion of music. In the end, music greatly increases the size of the game unless one loses quality (at least I don't know how to do it), so for the sake of size (and hence loading time), I keep music out.
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Hey im haveing a Problem When I Reached the part that Said Collision Groups I Didn't Find it in Stencyl And i didn't Even find the game Settings
Something inside of Stencyl likely became corrupted. If you haven't done much in Stencyl yet, try doing a complete uninstall, re-download Stencyl, and re-install it. If you have files that you wish to save (or if that does not fix the issue), then I would suggest going to the Stencyl forums and posting in "Ask A Question", adding in the zip file and anything else you can find. I am not good personally with issues involving Stencyl itself.
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Great tutorial. I'm all set to try it out myself (I've read the old version on the Stencyl site) and just waiting to download it now. Great work Abigayl, I can't wait to see your other tutorials.
In 2.x, Stencyl got rid of the old collision codes. Now you need to add event -> Collisions. Generally you will want "with actor of type". (BTW, be sure to check my "Notes" section between this comment section and the tutorial for a list of the major changes to 2.x).
I've heard Stencyl compared a lot to Scratch since they both sound like they have similar building-block-style programming. I have never tried it myself, but from what I have heard, it trades off power for simplicity.
Don't worry about that. Sometimes, a behavior will have attributes that you can configure directly from the actor itself; none of my behaviors take advantage of that.
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Thank you so much for the time invested in these tutorials, i never leave comments but felt you were really owed a Thank you.