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Okay never mind i went under my actors, and looked at collision and edited those green/yellow boxes so they snapped to my characters
I'm glad you were able to figure it out. I am guessing you changed the enemy graphics at some point from a larger graphic to a smaller one... that is normally the reason for a larger collision box than it should (for some reason Stencyl doesn't automatically resize when changing graphics).
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can anyone help me?my stencil is having some problems,like when you go to the kit slection tab(where you select the kit you gonna use)he doens't appear and this is a thing that annoyin,vote + so that anyone can help me
I suggest posting to the bug forums: http://community.stencyl.com/index.php/board,4.0.html
Also, your question was a bit a confusing... who doesn't appear and what is the thing that is annoying?
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Thx for the tutorial :D i've followed this to make my 1st game and it helped me a lot ^^
(here's the game : http://www.kongregate.com/games/stuky89/dodge-kill-the-balls :D )
If you'll make other tutorials like this i will surely follow them too!!
(maybe one that explain how to add scoreboards, and submitting scores :P)
5/5
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Thanks!! You helped me a lot!!!
I already have some game ideas, such as a platformer, a turn-based battle game and many others...
Anyway, I'll start testing out stencyl's features and keep figuring out...
Strepto, glad to be of assistance :). I'd suggest starting off with smaller game (or just smaller parts to a larger game) and building up from there, like how the tutorials go from a bland game to a decent avoidance game. If you want some ideas for breaking down a larger idea into segments or need any other help, let me know :)
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ok finally got the time to fully go through this tutorial. You did good, i never got lost or confused at all like i did with the tutorials for Gamemaker 8. Time to do the others...and eventually figure out an RPG (or -something- at the least).
BTW...the method of enemy spawning could be tweaked somehow to be similar to how Legend of Zelda worked. (i dunno how, but i can see it in my head) The "enemies die when leaving screen" part was giving me flashbacks to that. :3
Good luck with your project. As I suggest to everyone, start with something small and manageable and expand on it. For example, start with walking around on a field, then, add swinging a sword, then add the collision of a stationary enemy, then add enemy AI, and so on. Break down big projects into smaller ones :)
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5/5, awesome tutorial. I have a suggestion: can you make a system that lets you choose the page number rather than clicking through? Its annoying trying to find where I'm up to. Sorry if you've already done this in other ones, haven't gone on them yet. :)
Pickle, sorry about the annoyance. I do have bookmarks at the start/middle/end (press 0/1/2) to help, but I do not see how I can add many more bookmarks except using other numbers. If it would help a lot, will see about updating the tutorials to add more points.
You might be able to find some ideas here: http://community.stencyl.com/index.php/board,17.0.html
I personally use Paint NET for all of the simple graphics and hire help from DeviantArt for anything more major.
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the layout of stencyl seems (to me) like game-mkaer and scratch mixed togheter, but i'm no progrmmer so i don't know anything xD
It is somewhat similar. The creator of it is very open that he used (and expanded on) the ideas started off in Scratch. IMO, it's a nice balance between power and simplicity.
I'm glad it's helping. This is the first of a five-part series, and there's a second series (and an extremely detailed third lone tutorial) on here too :).
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Your actor is moving on grid(Not running diagonally). So rather putting "set velocity" i put "set [x-speed]".
Now its moving diagonal but when i press two key(up and right) it goes diagonal after that leaving 'left' and just 'up' key is pressed then also going diagonal rather moving up.
I go over how to do 8-way controls in the later tutorials. The goal for this tutorial was just how to show how to create a basic game. I think it's either part 2 or part 3 that has it (all 5 parts were meant to be done together).
Did you attach the behaviors to the actor/scene (accordingly)? If you used the scene creation tool to create the player, do you see it in the preview within Stencyl?
There is an entire second series in the links in the "Updates" area. It takes the same amount of time to redo these to the newer versions of Stencyl as to make an entire new set, so I chose the latter; it focus on a platformer game instead to learn the ropes.
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(This is my 17th comment). Uh, nevermind that thing, I did a bit changes, and it works without/with "Speed" now. But now when I hit an box, nothing happens.
Just replying to this one instead of all of them... I think it's time you come to my livestream instead (livestream.com/stencyl). And, this time, don't leave immediately. Last time, I replied after only 2 minutes and you were already gone. Just because I'm not streaming doesn't mean I'm not on.
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(This is my 13rd comment). Oh and also I forgot to ask if the controls have to be in "when created" or "always", I made it on "always", because I saw so in the tutorial.
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(This is my 11th comment) Oh, I forgot to make the collision group "Actors". Now everything works ok, highscore and score texts are ok, but I have a new problem after second tutorial, my player doesn't stop moving and after I click the "Start" button to start the game my player starts going to left side without me pressing anything.
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(This is my 10th comment). Uh, now I followed your second tutorial and the player is now not stopping to move, and the score and highscore text don't appear.
If you ever can't see things from "when drawing", be sure that your space is correct; there are two types: actor space (in which the location is relative to the upper-left corner of the actor) and screen space (where the location is relative to the upper-left corner of the screen). Which you want depends on if you want the text to move with the actor or stay put.
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(This is my 9th comment) Yes, the other example games work. Everything works now, we can stop talking about the Stencyl problem. But I still don't see what's wrong, codes: http://i.imgur.com/VObSFE3.png
http://i.imgur.com/ts2JyV5.png
http://i.imgur.com/LhLcteU.png
The coding looks solid. Are you sure that the boxes are set to the collision group "actors"? If you want to, upload the game to StencylForge, make it public, and then tell me the name, and I'll take a look directly. Also, if you want a more instant chat, you can come to my stream (livestream.com/stencyl). If I am online, I'm on there.
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Also that was my second comment, this is my third comment on Kongregate. I just want to tell you that Stencyl just couldn't load my game somehow (I left Stencyl and opened it again). I waited for very very long, but nothing. Tried a few times more, so I deleted the game started the tutorial all over, but I still have the same problem as my other comment. But now, I couldn't open my Controls actor behavior, tried to enter it from everywhere, but failed, so I deleted the actor behavior and written it all over again, but now, I can't open the Controls actor behavior again! Please tell me what's going on with Stencyl and how to fix the game problem from the other comment.
Sounds like something might have gotten corrupted somehow. Try closing and reopening Stencyl. If that fails, perhaps uninstall and reinstall Stencyl. Also, try some of the premade games to see if those are working (if so, it's more likely that the game was corrupted than Stencyl itself).
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I did everything same as in the tutorial, but I have a problem. When my player goes to the enemies, he just smashes and moves the enemies and nothing happens when I go off-screen. Please tell me what should I see or where should I look if I made any problems.
The off-screen issue is something I cover in a later tutorial (this one is part 1 of 5; see the "Updates" section for the rest). As for the hitting of enemies, I must assume that the collision coding you made is wrong somehow since it does sound like collisions are registering. Be sure that you don't have it turned off (i.e. unchecked). If you want, use the camera option (it's on the bottom of Stencyl) to take a picture of the code and let me see it.
In the "Updates" section (which is now hidden :[ ), you can see the major changes to the current version, as well as the links to the second tutorial series, which are for the current version.
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i attatched everything 5000000000 times and it still won't work... cus max said what to do adn it didn't rllt helped ... ok my enemys appeared but were moving at the same position and after i deleted tht not a singel enemy appeared.
I just calculated it out. Assuming you somehow pressed the "attach" button once every second, it would take over 158 years to hit it that many times. Have you tried my second tutorial? It goes over more advanced spawning methods (link is in the Updates section).
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And another question: How to make a gun which aims on player when
it recognizes him (in order if u dont understand press this http://prntscr.com/zr96w )
What it actually wants is proper grammar so I can understand what your problem is :P. You can use specific velocities instead of random ones if you want.
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not a singel enemy appear... why? pls help D: because i can't get further on next totorials becasue it's always about those enemy's... and all the other totorials are reading and tht's too boring :/
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when i finished that coding on creating an enemy i pressed attach to scene and a window appeared saying to wat scene to attach
so my question is to wat scene do i attach that?
You would attach it to the scene you made earlier (if you didn't, make a scene and attach it to that one). In this tutorial, there is only one scene, so that is the one you attach it to.
The original file was long lost. That said, I have kept it up-to-date in the Updates section... which has unfortunately been hidden since Kongregate updated their system :(. You can still read all of the changes there though (and find the links to my other tutorials, including for my 2.0-2.2 set).
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I'm sorry for writing this, but it seems this tutorial is out of date. I find Stencyl - Crash Course from their official site more useful than this. I crash on your tutorial wile making controls for my actor. The command "Always" is changed in new version of Stencyl so is VERY hard to follow your tips.
Nothing should actually crash, so that is surprising. It is indeed based off of Stencyl 1.2 (and Stencyl is about to reach 3.0). That said, check the "Changes to Current Version" in the notes area... unfortunately with the reworking of the website (which I do not like), that is now hidden. It does go over the major changes though. Also, you can always check out the SECOND tutorial set, based off of the current version of Stencyl (again the links are in the now-hidden news section).
Something inside of Stencyl likely became corrupted. If you haven't done much in Stencyl yet, try doing a complete uninstall, re-download Stencyl, and re-install it. If you have files that you wish to save (or if that does not fix the issue), then I would suggest going to the Stencyl forums and posting in "Ask A Question", adding in the zip file and anything else you can find. I am not good personally with issues involving Stencyl itself.
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Great tutorial. I'm all set to try it out myself (I've read the old version on the Stencyl site) and just waiting to download it now. Great work Abigayl, I can't wait to see your other tutorials.
In 2.x, Stencyl got rid of the old collision codes. Now you need to add event -> Collisions. Generally you will want "with actor of type". (BTW, be sure to check my "Notes" section between this comment section and the tutorial for a list of the major changes to 2.x).