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Flask of Knowledge does not save. Once page is refreshed the icon (at least) for this xp booster does not reappear. One the one hand this is kinda cool, on the other hand it kinda sucks.
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Odd little bug: I'm (back) in Tanaris after completing the level 50+ quests, ostensibly to gain better weaponry I can use. (Sure would be nice if the drop system was just a tad more focused and streamlined.) Attempted the dungeon (again) and only the first fight starts. After doing that, no other fights start.
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Once loaded and play has been clicked I go to a new screen with (select and clear) nothing happens no matter what I do
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If you know you're going to lose a fight, click the rest icon to cancel the fight so you don't die but rest instead. Plus this so others can see.
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Two bugs for the price of one: I ran a Warrior for 15 levels, turned off the computer for the night, next day started a new game as a Blood Elf Paladin and it started me in a level 11 zone.
At level 1 I defeated a level 11 monster, gaining enough xp to gain multiple levels at once. The computer only hands out 1 level at a time, so I was stuck on 175% total experience until I killed another monster.
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Why are there sounds?! Are you kidding me?... Idle game that runs on the background no matter what you're doing. And you think people want to listen to some low quality sound samples? Useless addition but if you're so keen on having it at least add in a volume option.
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Please give a notification when something is looted, so I don't have to check each of my stacks of items to see if I have enough to craft.
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I don't seem to be able to equip anything: the stuff don't move from my inventory, whatever I do (clicking, double clicking, dragging, waiting for rest time to do it, ... )
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I dont understand, how hunter's talent "spirit bond" works. Is it supposed to heal 40% AGI + 40% STR at 10/10 or it heals 4% both no matter if u have 1/10 or 10/10?
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Trinkets and potions would revolutionize this game. You already have an +exp flask after all. Just a suggestion for later updates, if up for a challenge~
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Where exactly are the "raid" zones, and how do I start raiding? Are they above my zone and character level or something, because I still don't see any way to start raids. (I'm level 32, and in 31-40 zones.)
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Instead of "Sell for cash" put "Used for crafting" for those items that can be used to craft. Saves a lot of hassle of realising afterwards that you sold a useful material.
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At first button and stuff were hard to find. Like the ghost thing blue bar progression i didnt see it after i died 3 time lol... Maybe if the screen become darkened a bit with the blue bar in middle of the screen it would make it a little better :) and same thing with travel and stuff, make another screen white with a little logo and a tip while traveling! that would be nice :P
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As a Holy Paladin my character uses all of his healing abilities at the beginning of battle as soon as any damage is done to him. So he is over healing himself instead of actually healing when he needs to. This causes the boss fights to be almost impossible until i have well out leveled them.
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So I was sittin on WoW afk though I'd check kong.. Saw this.. Was like "woot" now I'm playing this and real WoW at the same time!
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You can escape battle by going somewhere else (like the bank). You don't even have to be a rogue (with the ability) to do it.
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The Experience per Second calculation is off I think. I was running at ~0.09% xp per second, with 50% to go. This should calculate to about ~9 minutes to level. Came back to minutes later, and still had 30% to go. I dont think my game is running show, and it was maximized the entire time.
The game runs at 20 frames per second, and this frame rate is what I use to make the calculations for everything, including cooldowns etc. From what I know of flash, those do not necessarily always exactly translate to real world seconds.
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I like it, but it's a little pointless to wait 5 seconds to 'travel' to the bank and the market. if these are actions we are doing manually, then why should we sit and wait for a meaningless timer to count down?
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Big fan of grindquest, played the original to death. That leads me to request more information about what has been added. No diff in races before at least so new races don't mean much. Higher level cap is great, but what new talents were added (just hunter ones?). Could a post be made on the forums or something that breaks down the new additions a bit more?
All talent trees are 1 row deeper, so each class has 3 new talents, but it's not necessarily the last one that changed. I'll post more details on the forum, it's a good idea to let everyone exactly what is new.