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this is a great story but the gameplay isn't that musch fun. And at the beggining the ball kind of reminded me of the button hunt ball but black.
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Im sorry but... there needs to bew more kinds of missions. Like Hit this many barriers: or Hit the bottom this many times:
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this is wierd rating one of your games this, but... 4/5... with BH1-3 and SK i rated 5/5 but the end is not very good... ou of nowhere the ball just decides to face his fear, and it's the sunny place? he should start wanting to go up and eventually leave... and why exactly couldn't he remember what was up there?
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As everyone else is saying, the story line as well as the music is a tremendous plus to this game. I really enjoyed how you to one game and improved upon it by asking questions. Fantastic work with this, and keep improving upon it. Beautiful work of art, if I must say. Gameplay, however, seems a tad bit repetitive, but I see where you are going at with the story. 4/5
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such a good story for such a simple concept, the only thing i dont like is the fact that you base story score on how few barriers you touch, if only there was a way to know they were there before you hit them.... 3/5
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This is a brilliantly creative idea. I would highly recommend this game based solely on the merit of the creative thinking displayed in adding a Story Mode to a Falldown game. Not something I would have predicted would ever be done.
The artwork was good and very fitting for the story, as was the music. My one complaint is that the animation was rather choppy.
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story 5/5
music 5/5
graphics 1/5
controls 2/5- its not as smooth as other times i've played something similar, and a little glitchy
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i thought the story was actually pretty lame. just because you dress up "i want to go down but the things take me up!" in curly script doesn't make it art. 2/5 for trying.
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If only the base game were good this would have been fantastic. Your contributions have honestly taken this game to about the best it can ever hope to become
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This was a weird game but I liked it. I liked the story line it was interesting, but it seemed more like a poem to me than it did a game. Thats not exactly bad. Using a game to put across a message is a lot more creative than what most people use games for. A peice of advice use the story in a more philosophical and vague way to keep the players interested. Good job though you have a lot of potential.
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Kinda cewl game, you could've make the story ending some more exciting. and Dunno if you're making a sequil, but you should add upgrades and stuff (like being invis for 5 secs or slow down), that would be cool.
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Also, I just noticed a bug where if you're too fast over the wholes, you go to the other side instead of going through. Very annoying.
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The idea of a story behind Falldown doesn't really fit my ideology of games - That it's the gameplay and not the story that matters, but this one is actually pretty cool. It doesn't have the smooth touch of regular Falldown, a faster ball and scores would this really great. 3,5/5, rounded up to 4 for the registered rating.