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Comments for Gravity Hook

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AzureZenith

Aug. 31, 2017

Under rating threshold (show) The only changes I'd really like to see would be a shortcut from after a run-through to your personal highscores and a way to let go of a sphere without finding another. Badges would be nice, but everyone always whines about those, and I'm not sure how difficult it is to badge a game. The game is definitely still *fun* without them. Reading through other people's comments, I'm surprised to see most of the negative critique being about the gameplay itself. I actually found the play fairly easy to adjust to. There's room for tweaking - perhaps some short-lived power-ups that you can catch - but overall I found the gameplay really smooth and satisfying. This is a nice, addictive game with short enough runs to fit in any time-slot you need to kill.

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(0)

ed_ilpolso

Dec. 06, 2016

Under rating threshold (show) fa schifo

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(-1)

scraunched

Aug. 15, 2016

Under rating threshold (show) I'm having trouble with aiming, my mouse keeps shooting at the far away balls even when I retarget. Might be because I don't have a proper mouse

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(0)

Lucario7779

Feb. 17, 2016

Under rating threshold (show) Key advice: Dont grab any of the balls that are 25 ft or farther away. You will ether fall twords the bottom of the screen or not move.

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(1)

BlooperTrooper

Nov. 22, 2015

Under rating threshold (show) This is a really addicting and fun concept. Good job on the game man, I always did love Canabalt and wanted another enjoyable little time waster to play. 5/5

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(1)

nirjone123

Oct. 08, 2015

Under rating threshold (show) ass

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(-1)

hoppy781

Jun. 09, 2015

Under rating threshold (show) i love this dev, he only has 2 games but they are both amazing, just good simple fun games, good music and challenging fun.

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(1)

Chessnut422

Dec. 08, 2014

Under rating threshold (show) The originals better, but sense I use this website more than the original games website, thus making this one more convenient.

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(0)

YoloBeezleWax

Jun. 25, 2014

Under rating threshold (show) first soundtrack gave me a sad feeling :( good music tho

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(1)

qwertyuiopazs

Feb. 24, 2014

Under rating threshold (show) Move over, spider man.

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(0)

PikachuGamer

Dec. 17, 2013

Under rating threshold (show) @avaruus pun indended?

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LOLSLOLZ

Nov. 27, 2013

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(-8)

kevjdude

Jan. 26, 2012

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(-16)

Avaruus

Dec. 11, 2011

Under rating threshold (show) The Classic version at http://adamatomic.com/gravity/ indeed has a more hooking gameplay. Give it a go!

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(1)

Avaruus

Dec. 11, 2011

Under rating threshold (show) I can't understand why you'd want non-randomized levels. Where's the fun in that?

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(11)

gollking

Jul. 26, 2011

Under rating threshold (show) Great Game no idear why the rating's are so low it's just to hard for some people i guess but if they tweeked out some of the thing's that make this game bad like the issues people mentioned before the game would be perfect

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(0)

TheAbominator

Jun. 04, 2011

Under rating threshold (show) needs a longer time for the blue mines to explode. when your going fast u die like instantly. oh and please make the gray spheres fall time a little shorter(like not falling half a second after you grapple it).

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(1)

the_soul_reaper

May. 14, 2011

Under rating threshold (show) pssh!! screw gravity

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(5)

bunnymansam

Apr. 03, 2011

Under rating threshold (show) The original version is much better but still, Adam Atomic's games are all superior Link to Original: http://adamatomic.com/gravity/

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Lemi4

Mar. 16, 2011

Under rating threshold (show) Is it just me or does Gravity Hook model the way gravity works between interstellar bodies? #random

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Lemi4

Mar. 14, 2011

Under rating threshold (show) 1485m

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Lemi4

Mar. 14, 2011

Under rating threshold (show) 1472m

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Lemi4

Mar. 14, 2011

Under rating threshold (show) I wish Gravity Hook had a leaderboard like Canabalt.. just a highest meters standing would do wonders methinks...

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Lemi4

Mar. 14, 2011

Under rating threshold (show) 1015m

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Lemi4

Mar. 14, 2011

Under rating threshold (show) I like... how about some achievements for this game? Personally for me, fun wise, Gravity Hook and Canabalt is a tie. Both are awesome IMHO. (Or at least addictive :p)

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(0)

beeble2003

Feb. 19, 2011

Under rating threshold (show) I don't much like this as it seems rather unforgiving of even seemingly small mistakes. It's hard to give it a rating, as Canabalt was so completely awesome that I'm not sure if I'm just disappointed that this isn't Canabalt. :-)

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(1)

Powder_Keg

Oct. 09, 2010

Under rating threshold (show) Classic Version is awesome!

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(1)

DannyDaNinja

Sep. 10, 2010

Under rating threshold (show) 5/5! awesome!

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(2)

breach

Sep. 07, 2010

Under rating threshold (show) now this is a challenge. I can't believe the ratings are so low, the comments so negative! I've 5/5 it just for the sake of balance, as I find these negative-talking guys without proper base rating it low and out of reach of the public. I hope you have better luck with this, Adam, in the future.

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(24)

MartianChild

Aug. 17, 2010

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ProG4mr

Aug. 10, 2010

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(-3)

phoyphoy

Jul. 29, 2010

Under rating threshold (show) It would be nice if the levels were not randomly generated at the start. A simple standard template to let the player get used to the gameplay... or a level that that starts with balls within grabbing distance.

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(3)

Refa

Jul. 29, 2010

Under rating threshold (show) A further comment: Most of my problem with the physics is that nearly the instant you lose your upward momentum you fall too far to fix your problem. Make it just a tad more forgiving so that grabbing something in the lower quarter of the screen should be able to save you.

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(41)

Refa

Jul. 29, 2010

Under rating threshold (show) I REALLY like the concept, but it runs a little too fast to be able to do anything that I'd call skill -- it's mostly just frantic clicking. Just a little bit of a physics adjustment and I'd say this would be great. :)

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(0)

BaruMonkey

Jul. 29, 2010

Under rating threshold (show) Comments that ask for a + should get a -

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(-2)

brainisdead

Jul. 29, 2010

Under rating threshold (show) its awful? game play is atrocious. i'd take it down and rethink the entire game if i were you. right now its a definate no that doesnt even get 1 star

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nimbus25

Jul. 29, 2010

Under rating threshold (show) needs improvments, gravity is to strong, non-randomized levels then it will be good, for now 3/5

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(15)

Zse123

Jul. 29, 2010

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Bereaver

Jul. 29, 2010

Under rating threshold (show) Why are people rating down all the comments? Kongregate needs to get it's things straight.

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(0)

glasius

Jul. 29, 2010

Under rating threshold (show) To all of thoes that are unsure of how to play or who think it is too hard: do not grab balls that are far away, click on close balls and just before you reach them click another close one then another one before you reach that as to build up momentum...once you get into it the game gets good, al it needs now is more levels, upgrades, and not randomly generated levels.

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(39)

meh2k2

Jul. 29, 2010

Under rating threshold (show) Not at all satisfied with it. the hook seems to be a spring

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(-1)

Triky

Jul. 29, 2010

Under rating threshold (show) good game but you need to decrease the gravity somewhat or make the grapling hook stronger because the robot can just sink and die during even after grappling hook grabs a shpere

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(26)

Bereaver

Jul. 29, 2010

Under rating threshold (show) Once you get to the red balls, it's all over. But, even then, I think it's an amazing and simple game.

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(-1)

laks0192

Jul. 28, 2010

Under rating threshold (show) Good game overall..4/5... to make it 5/5 you need upgrades and goals. For example, get to 100m, you go onto next stage with harder balls to grab. To achieve the upgrades you should add money that floats around, so you can change your path to get the money for better upgrades. Good work so far, dont consider this complete yet.

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(1)

Chewy2014

Jul. 28, 2010

Under rating threshold (show) TOO HARD! Why do all the green circles turn into blue bombs at 100m? It should be much higher.

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Fox_Furry

Jul. 28, 2010

Under rating threshold (show) Not...very good. The way the level seems to be randomly generated can screw you over. Those blue ones your not supposed to touch apparently, but the first load, I had ALL blue spheres. The second load, I had one green one, and then all blue ones, with no other way up. Also, what's the point in clicking and holding to launch your claw farther, if it's just not gonna pull you up anyway? It just makes you sink down to the abyss, but if you try to detach and grab another green sphere, you fall and die anyway. I'm gonna say...2/5. You get one extra point for it being a good concept.

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(1)

TurkeyBrain

Jul. 28, 2010

Under rating threshold (show) ipod game? ;)

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Angryhobo

Jul. 28, 2010

Under rating threshold (show) Also though...adding a disengage hook might be kind of cool.

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Angryhobo

Jul. 28, 2010

Under rating threshold (show) Really excellent game. Others complain about the distance thing, but it presents a good challenge. The other doodle bop or whatever it is called App was really popular and I like this edition to that idea. You will score big in my opinion.

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(0)

RedJonesX

Jul. 28, 2010

Under rating threshold (show) Reminds me of "Donkey Kong: King Of Swing". But this one has no story, no tutorial and no difficulty setting. There is some potential, still 2/5

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(-1)

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