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My only complaint is that when I click achievements, the x button doesnt always seem to get rid of the achievements window so I have to reload the game to keep hitting the beanstalk. The other windows close fine. It would be nice if when you're out of energy, there was an option to automatically eat a fish, or upgrade how fast the energy recharges. Other than that, its pretty decent. I don't mind the energy limit too much with the fish being there to recharge it, especially with upgraded efficacy (efficacy is a real word btw, to the kid with substandard fluency in linguistics), but over 200k hp it does start to take a while to eat enough to chop it down. I probably spend more time opening and closing the inventory to eat fish than actually eating/attacking the beanstalk. Thanks for everything you've done though. Its nice to see developers read comments and balance things appropriately.
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not meant to sound rude - but when you blast your flash game sound and music this loud from the beginning on - I hate you.
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wtf is this i solo mined what took forever to buy the crossbow so instead of doing all that work in the description i decided to prepare to face the wrath of the giants that never came!!! :( so to my disappointment i actually had to cut down the beanstalk just to learn there never was any giants
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The music in this game is awful. It's made of loops but worse, a lot of the times THE LOOPS DON'T SYNC WITH EACH OTHER.
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i would really like the game if you buy hat a hat will appear on your character than just nothing(per upgrade the hat will change) even the other upgrades press+so the developer can see
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Returned to the game in another session, past progress of the previous session gone. Oh well not that mass-clicking was really that fun anyway.
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making it say game saved at the bottom is nice.....actually saving the game progress would be better! was 100k from cutting down the beanstalk.....now I have to start over
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Electronic music really doesn't fit. Also, if better fish don't give more stamina and just sell for more then they should really be worth selling. As is, using fish more money is absurd.
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Very unbalanced game. Fishing is useless. Once you hire hte fisherman and upgrade him just ones, you pretty much never have to fish. Maybe fish your full energy a couple times. After that, you have such a huge stockpile that you will never find yourself out of energy without more than enough fish to replenish yourself. Especially if you just upgrade your strength when you are at zero energy, since that replenishes it as well as increases the maximum. Selling fish is also useless. And why oh why would you not give the game a proper ending? You go through all that trouble to cut the beanstalk, and NOTHING changes when you do? IT is the kind of oversight that makes people not want to play future games you might make. Certainly not spend a lot of time on it.
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Like a boss? I fully upgraded and chopped the beanstalk with 11,000 clicks and only a few hours of waiting..how the hell is anyone supposed to click this 50,000 time?!?
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Fun game. I'd make it easier to sell near the end of the game as others have suggested. You get to the point where you don't even bother selling anything worth less than 100 stars. Perhaps an upgrade that auto-sells tier 1 ore. If you upgrade the auto-sell upgrade then it will auto-sell tier 2 stuff. Third upgrade auto-sells tier 3 ores, etc...