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The design and music give it an undertale vibe, so I spent the whole thing waiting for the other shoe to drop. But actually it's just a game about killing everything in sight for no discernable reason.
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The way the splitting enemies work really confuses me. there seems to be no counter to it, are they just scripted to do what they do?
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the 60% dmg for 3 seconds sounded really good, till I found out it was for the whole zone, not per floor, thanks very much for the deallocation ability
warmonger, do you have any skills selected in the next column? is that the only skill selected in that column?
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Game gets stuck in a loop? In the 4th orb world floor 8 when it splits into two keeps going infinitely. Unsure if the icon is a symbol of that but can leave the game here comfortably for hours.
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Competent and well-flowing. One small suggestion would be to add a help section, because I am having a hard time understanding the status / mod symbols. ;-)
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most buttons dont work, like S when you try to quick dismantle them equipment, or Space to pause to read them special abilities of enemies. Fix that plz
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baden27, the game has 3 save slots, so your first complaint is incorrect. Also, you can adjust the sound stuff from an option menu (there are 4 icons in a line, which from left to right, take you to: the maps, your stat page, the smithy?, and the aforementioned menu). As for your final question, I believe the additional content was added after the achievement was made.
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I wish to try another build path, but can't because you can't reset stats (only skills) and you can't delete your save :( So can only be played once really. So sad. 4/5 - the fifth star would be for better sound/music or at least an option to turn it off, and for what I mentioned above.
And why is the game completed when you're 50% through the progressive game content? o.O
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Well done. Just finished orb! Your games are my favorite on here. My only request would be to explain the different mods so you know which ones to target rather than just trial and errror. Or maybe you did and I just missed it =P
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You have a couple of spelling errors. Under one of the skills, it lists the attacks the mobs have, one of which is spelled "powerfull." It should be powerful. Additionally, is the last area of act 3 supposed to be the deep below (as in under something) or the deep bellow (as in rumbling yell)?
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Since online games hinge so heavily on blind luck, why not take the final step and make the game completely mechanical? It's an intriguing concept, and, done right, actually has the potential to be pretty satisfying. Emphasis on "potential". There's a nice variety in the items and abilities, but it regrettably commits a cardinal sin...making the final level way too damn hard even with the best equipment. Grinding is never fun, and when it stops making any tangible progress, it becomes maddening. Not a horrible effort, but it's no fun when the house always wins. 2/5
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i love it. finally a game thats just on the border of being an idle game but instead of being clicker bait it gives you the minimal comfortable interaction to still feel like you're not in a skinnerbox, love it!
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This was great. Probably the simplest RPG I've played. It basically distilled all the core elements into their basics and there is an element of strategy in who to attack first. Could be a mobile game but, a great one.
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Should have another Medium badge for beating the Orb. Maybe a Hard badge for beating the Orb before reaching level 100 or the latter.
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Sad to not have any inventory room to get loot from the boss of a zone. Should be able to select to ignore white loot for exemple.
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I'm trapped on an infinite loop and I didnt save in a while :'( neither I can kill the 2 8th floor mobs nor they can kill me
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Beat at lv. 106. Most important stat: damage, follows closely by atk speed. Least important stat: armor. Near the end of the game you have to kill monsters with special attacks quickly, before they can hit you.