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awesome game love the way u put a newspaper article to fit in with it and altair the point is thats how much damage you did
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STOLEN STOLEN STOLEN STOLEN STOLEN STOLEN STOLEN STOLEN STOLEN STOLEN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! GO ON JIGGMIN'S SITE AND GO TO JIGGMIN'S GAMES AND YOU'LL SEE THIS GAME THERE!!!!!!!!!!!!
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Like everyone says, a free play mode would be good. If there was a free play, 5/5, but for now it's still really good. 4/5.
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Good, but I'd like a free play mode, where I can just try and create a massive hail storm with size 60 hail dropping out of the sky and then sending three size 30 ones back up from the debris
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This game is really great, but it needs more things to destroy, and no time limit. Its already a great game, it just needs more features(4/5)
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game is very good but too short. Tip: Blow hail above effingsphere and it will come out later, with effing speed and bigger
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i would like to make an hail meteorite that doestroys like 5 cites in 1 hit lol. 5000 damage to evrything in its mighty range mwuahahahahahahahahahahahahahahah!
doesnt bacon taste good?
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This game needs a sandbox mode in the worst way. Time limits are too short. I am not saying there shouldnt be one, but on levels 1, 2 and 3 at least...way too short.
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I find this game enjoyable. The time limit adds a challenge, in my opinion. Although, once you've beaten the main game, I wish there was a sandbox mode. Winning strategy: You don't really need to control where your hail is going if you have enough of them. At the beginning, blow as many little ones beyond the top of the screen as you can. When they come down, they'll be faster and bigger. When they hit the ground, use the upwards energy to propel the broken bits of hail up even higher and faster. When they come down, they will be bigger. Then, just repeat until it's raining 4 or 5 25km hailstones. You don't really need to aim them since statistically, one should hit its mark eventually and usually within the time limit. Once again, the size of the hail doesn't matter. The quantity of hailstones is what wins the game.