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making a note here badge and huge success is a refrence to the game Portal where at the end its a song where it says "im making a note here, huge success" and also that there are chambers and turrets
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217 wraps and can be less... Box moving left/right: you can move blue boxes and turrets by jumping on the top right/left edge from side. It's even possible to ride on turrets :)
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Well, was an enjoyable game. Controls and platforming were smooth and well polished. The slo-mo/teleport (and sound effect for it) reminds me of that other game... Focus or something? Except this is more puzzle-based instead of maniacal platforming/teleporting action. And the swapping. There are some weird quirks though... No level select, warps/deaths don't reset when you restart (that one's really annoying), achievements apparently have names but they don't show on the achievements screen, and somehow the game brought me directly to the last chamber after the turret destruction level on my hard badge run. Overall, pretty neat!
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After a few dozen crashes, I had to walk away... This game is great in concept, but the instability has prevented me from finishing.
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Multiple endings would have been nice, given the fridge brilliance behind the chambers. See, the scientist actually had a brilliant setup for these experiments. By destroying him a couple of times, he was able to see how Qoosh felt about teleporting compared to being destroyed. Ergo, if Qoosh commits suicide so he can go back to a checkpoint instead of warping back, that means the process is highly unpleasant and not suitable for the field. If Qoosh will teleport instead of suicide, but doesn't go for the candy, it means it's not perfect, but is at least good enough for advanced studies (unless Qoosh doesn't go for the candy where he just has to jog, in which case it means Qoosh doesn't like the candy). And if Qoosh teleports just to get a piece of candy in every chamber, it's ready for human use. But no, no, we're just going to rip off GLaDOS and have the scientist be an immoral quack who wants more data because "it sparkles." Sure, that works too.
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They should have the frugal warper acheivement as imposssible. I spent several hours trying to get the achivement, And I managed to finish stage 13 with 280 warps. I'm like "please be the end, please be the end!" but naturally there was one last stage, so I gave up and ended up with a total of 350 warps. God this is impossible.
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Chamber 3: I see a littler version of me. I want to save it. I do everything I can to get it out of there. Unfortunately, there's nothing I can do. So, I cry, "WHYYYY? WHY DON'T I HAVE ANY FEELINGS!?"
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Hmmm... I don't think the game is loading for me properly. I get through the A10 screen, and then just a field of tiny dark grey squares. No titles, no graphics, nothing.
Have loaded (&reloaded) in Chrome and IE. Flash up-to-date.
Any suggestions?
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Oh, and how do you get the Qoosh's out of the glass 'containers'. And, I have not figured out the gray boxes with the 'lightning bolt' on the wall...
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Sorry, I can't figure out lvl 5 with the pink areas and red dots. You can't push the blue boxes and you can teleport through the pink areas. I'm just stuck.
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I had lots of fun with this game, and found myself thoroughly enjoying the mechanics in ways not originally intended. The candies were a nice incentive, as was the prospect of bringing the extinction of a race of orange turrets. I wish the game detected when we got ourselves stuck, and there are a few points where the voice repeats itself over and over again, tarnishing the GLaDOS-archetype feel slightly. That one puzzle where you have to warp across the three platforms in fast timing is also unnecessarily annoying and could use some tweaking. Other than that, the game is beautiful and and leaves me wishing for more. If only there was a bonus level-set or a sequel to explore mechanics that weren't touched much upon or to make us use the familliar mechanics in ways we might previously not have.
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They should change the "hard" badge to very hard or impossible because 280 or less warps leaves VERY little to no room for error, by the end you only have 2-4 warps to spare no joke.
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one of the few games i played for the badge of the day and ended up loving it, portal is one of my favorite games ever
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Spoilers: Considering all the portal references, it'd be cool if like in Chamber 9, if you destroy all the turrets at the beginning and make it unbeatable, the narrator makes a comment about how foolish you are and makes a box appear for you to use.