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If I knew 5 years ago how easy it would be to conquer the world I would have had this badge then. It kinda makes the game a bit boring once you get to Japan/Russia...
I was half expecting some kind of final battle that would require the fully upgraded ultimate zombie... I was truly dissapointed. For that reason it's only 4/5. No stratergy involved in the end game.
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Africa = I AM THE CAPTAIN NOW YOU DO NOT OWN OUR COUNTRY.
Canada = Well they are dead lets not fck with em because of our floppy heads and beady eyes
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you should add a buy 5 button to zombies. It gets annoying having to press the +1 button all the time. also there should to be further upgrading of company upgrades. The game really slows down once you have bought them all. well after a while. Finally, champion zombies might be a nice touch too. However in that idea there needs to be a limit on champions you can use in a battle. I think these ideas will make the game a LOT more fun!
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A person called Foxy Ninja in the comments notes that city recapturing is drastically reduced when not using the fast forward button. This is absolutely true, and makes the difference between an unplayable game and a pretty decent one. Thank you, Foxy Ninja!
The game is won. It's not so bad once you know this bit of trivia. If you save up enough money to be able to make full upgrades after a company expansion, you can make progress reasonably quickly, and it actually becomes quite easy once you unlock the super-effective zombies. Maxed out berserkers and trojan horses used equally together works well enough before then. Good luck to everyone willing to go for these badges. Phew.
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After almost a year, I've come back to try to at least get the easy badge here. It all starts so well. You sit and wait until you have some nice upgrades, you gather a fine little army, and you take a couple of countries. Yet again, however, the rate at which your cities are randomly and unavoidably yoinked away from you completely ruins the game for me. "Conquering" a country should at least mean something. You'd think if you've wiped out the entire population of Africa you could get some peace there, but nope. If anything, "conquering" Africa seemed to anger the population and kickstart the good old city-a-day loss. I can't even hold on to the poles consistently. It's hard to enjoy the game for what it is when taking cities or even entire countries does so little to actually secure your progress.
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Wut my game crashed came back and im at the starting screen and all he says is hire a employee but i cant access that area tried Making a new game
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I spend all my money o the most upgraded troops then I'm about to attack. the notification popup says " due to an error half of your troops died" :|
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You need to make a sequel for this. Instead of just one company, you need to run a chain of companies. You should also have to deal with the humans trying to create a cure, and the fact that NASA is unaffected up in space.
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This game is so stupid I get to the end I'm about to type my name in and then somehow the humans that are all dead take Tokyo back? what do game even mean
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The game is very... delicate. One wrong click before you're ready, and you won't have enough time. To beat it, you have to upgrade the goods as soon as possible, then when you upgrade the company, make sure to have enough cash to rush and buy the new product and its three upgrades. Once you see you have decent profit without attacking, just wait till you buy the four uprades on the 'company' category (Scouting, Armor, Recycling and Boost). I've never used more than one type of zombie per attack. Upgrade your strongest zombie to the max, use it once you get a stronger (overall).
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Would have given a higher rating except for a whole bunch of issues like the constantly annoying notification that takes you out of your planning and the fact while you are slowly trying to build up your resources the game will screw you over by freezing your revenue for two days which is an automatic game over if you made the miscalculation of investing/attacking a day before.
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make sure to only pay for more expensive things when you have a large amount saved, and lots of extra zombies from taking cities, as the higher costs can make you lose a good game.
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"If low on $, conquer a city!" I would if I could, the tiny trickle of $ means waiting and doing nothing while I buy enough upgrades to conquer a city... until one gets taken back and I have to spend more $ to get zombies to conquer it - again. This is tedious. Sorry. The game play model needs to change. It doesn't need to be hectic, but should not feel tedious.
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Fun game!
Took me 94 Days to beat on hard mode (total playtime around 1,5h with pauses).
Some constructive critisism will follow..
*Pop ups about re-captured cities are SUPER annoying as they pop you out of what you're doing.
*A "Max" button or similar (could be Add 25/50/100 as well) in the units deployment tab would be nice as it takes a long time in the end game to re-deploy units from all casualties.
*A skip button for the battles.
Thiese are some basic and easy "fixes" that would give this game the final finishing touch into becoming a good and enjoyable game.
Sincerly,
Daniel
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This isn't a bad game, just seems to turn into more of an idle game than anything. Battles could have been a bit more profitable with less constant income IMHO.