Dungeon Dice
by AfroNinja
Dungeon Dice
Tags for Dungeon Dice
Description
This is a small collab that my friend Joe and I started when I came back to Ohio for the holidays. It's nothing too special but hopefully it'll entertain you for a little bit. We tried to make it as balanced as possible but unfortunately, as you might guess, dice are completely random.
special thanks to Jason for providing the sweet title screen voice!1!!!
btw, for anyone curious, the enemies do NOT have increased odds of rolling high numbers. all dice rolls come from the same random number generator.
Comments
SoStacieFan
May. 31, 2013
too much randomness. You could easily lose 40-50 HP against the weakest enemies in the game.
Omarscen
Jan. 25, 2011
Definitely needs more of a strategy element to this game. Given that that more dice rolled make no difference (on a tie at least the next dice down should be taken into account). It's annoying that its so linear.
Serpentrose
Jan. 24, 2011
Not bad. Could use more 'what can I do to improve my outcome' and less 'dear RNG, please give me better numbers than my opponent.'
shalko
Jan. 26, 2011
Time mage ftw!
The fact that you can re-roll one low dice roll for free makes him superb, the other 2x re-roll only costs 1 MP when you roll a low number, so you will usually end up with spare MPs at the end of combat that you can use to cast Obliterate a few times to speed up the demise of your foe!
crsunlimited
Feb. 02, 2011
Interesting game. Used time mage, and was very annoyed at the 2nd ability. It was re-rolling a low dice two times even though my other dice was a six and I had won the round. No point other then to burn magic why this would happen. The other ability to +1 every dice in a slot sounds good until you roll a natural 6 on one of the other dice, and this ability adds a +1 to a 3 you rolled. I can understand keeping the game Chance based by keeping the powers the way they are. What I would suggest though is for the game to check the roll first and see if you already won or tied. Something else I would recommend for this game is not necessarily the ability to cast what I want when I need it, but instead have the die slots numbered so that I could pick what ability I want to fire first, then have the game check if I won or tied, if not then move to the 2nd one chosen , and so on down the line. In battles that are over 20 rounds long this would be a Major improvement.